At a glance
- Biome
- Somber Marsh
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.2 seconds elapsed | 9.487 seconds between spawns |
|---|---|
| 161.3 seconds elapsed | 5.991 seconds between spawns |
| 269.4 seconds elapsed | 6.011 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Monk(Fire) | 5 units; at 1s |
|---|---|
| Monk(Fire) | 50 units; at 30s |
| Mono Wheel Cannon Tower | 1 unit; at 60s |
| Church | 1 unit; at 90s |
| Mono Wheel Cannon Tower | 1 unit; at 180s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| Sheep | 30 units; at 144s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
| Support(Health) | 1 unit; at 210s |
Swarm events
| Tank Flamer | 1 unit; at 110s |
|---|---|
| Pikeman | 100 units; at 112s |