WANDERBURG WIKI

Wanderburg Wiki & Database

EARLY ACCESS
A FIELD GUIDE TO ROAMING FORTRESSES

Find a build. Look up an enemy. Plan your next unlock.

Explore Wanderburg's modules, artifacts, enemies and progression. Search the database, compare 9 loadouts and check the patch changes that affect your next run.

New player? Start with the Wanderburg first-run guide.

A wheeled wooden fortress with red towers crossing a green battlefield in Wanderburg
Small beginnings. Bigger fortresses.

Find your answer in the Wanderburg Wiki

Look up 770 equipment, upgrade, encounter and progression entries, or choose a guide for the problem in your next run. Start with the latest Wanderburg 0.9.14 changes and affected equipment when returning after an update.

New strategy guides

Browse all guides →
  1. Wanderburg luck build: Dieter, clovers and SouvenirChoose luck artifacts, plan Next and Last Amplifier pickup order, and keep a two-mage Spiderburg alive with Teleporter and Dash.Read the guide →
  2. Wanderburg Mage Build: Lightning, Fire & Sire JonahMake Lightning Mage the first damage engine, then add Fire Mage in the second top slot. Use shared top-slot support and keep moving between active bursts.Read the guide →
  3. Wanderburg Companion build: hammer summons, Empress & upgradesMake the back-slot hammer Companion your main damage source, then add Barracks as support. Keep the army close enough to fight.Read the guide →
  4. Wanderburg hit and run build: Spiderburg, Lightning & MortarStun susceptible enemies, place a mortar burst and dash out. This loadout needs Spiderburg’s two top slots and deliberate cooldown management.Read the guide →
  5. Wanderburg fire build: Pyromaniac, Napalm & fire cratersSpread burning through a moving fight, leave useful fire zones and keep an escape route while damage continues.Read the guide →
  6. Damage bonuses: crew, modules and minionsSeparate damage types, module slots and ability triggers so your next artifact improves the attack you actually use.Read the guide →
  7. Front Cannon: aiming, auto attacks and upgradesLine up the active shot, use the automatic burst and choose between ammo, active damage, Execute and Knockback.Read the guide →

What is Wanderburg?

Developed by Randwerk and published by Sidekick Publishing, Wanderburg entered Steam Early Access for Windows on September 8, 2026. It is a single-player game with mouse, keyboard and controller support. Read the release details or check platforms and downloads.

Wanderburg is a roguelite about driving a moving fortress, consuming smaller targets and expanding it with siege weapons. Each run asks you to combine steering, automatic attacks and active abilities: a powerful weapon still needs the right angle to hit. Gold develops the current run, while silver opens equipment choices between attempts.

Start with the equipment you own and build around one attack that you can place reliably. A Ram wants speed and a clear exit; a Cannon wants an enemy beside your castle; a Mine Layer wants enemies following your route. Choose supporting artifacts after that core works, then use the database to compare exact effects and unlock requirements.

Four things to do in your first run

  1. Learn movement and boost

    Start in open ground and check the movement, boost and ability bindings shown for your input device. Controller and mouse/keyboard bindings differ, so use the prompts in your own game.

    Pick an isolated small target. Approach, turn away and return once. Leave enough ground beyond it to finish the turn; do not make a crowded fortress your first steering test.

    More on learn movement and boost →
  2. Separate automatic and active attacks

    Modules can have an automatic attack and a separately activated ability. Waiting for automatic fire alone misses part of your loadout; pressing the active without considering its direction can waste an opening.

    With Cannon, bring the side weapons into a useful position. With Ram, automatic damage comes from driving into enemies. Watch a manageable encounter and identify which attack actually connects.

    More on separate automatic and active attacks →
  3. Make your first upgrade choices

    Collecting gold advances your level during a run and brings upgrade choices. This differs from spending silver on future loadouts. Pause your steering inputs when a reward selection appears so you can read it carefully.

    Read the module name first, then whether the choice improves its active attack, automatic attack or cooldown. Improve an attack that is already helping you.

    More on make your first upgrade choices →
  4. Prepare for the first boss

    Green Plains has a boss objective. Use the opening encounters to gather upgrades and learn your attacks, then pay attention to the approaching boss rather than treating the run as an endless collection route.

    Check health, nitro and active cooldowns before committing. Choose a route that lets you leave after attacking. A healing pickup along a clear path can be more useful than another risky detour.

    More on prepare for the first boss →

9 builds and how they work

Turret & Arrow

Use Turret Layer as the ground anchor, Archer Tower for damage while moving, and Side Ballista for a timed side-facing burst. Invest in the first two before treating every arrow module as an equal damage source.

Turret Layer and Mine Layer both use the back slot. They are alternative builds. Do not combine them in one loadout, and do not stand still just to preserve turret uptime.

Turret & Arrow build: equipment, upgrades and rotation →

Ice Mine & Mortar

Build around automatic Mine Layer drops, use Ice Mines to slow the pursuit, and fire Top Mortar into the area behind you. Side Ballista fills a different attack angle; the damage plan remains mines first, mortar second.

Do not confuse automatic More Mines with the active version. Mine Layer and Turret Layer compete for the back slot. Sharp weaving can make enemies miss the trail, and retreating into the map boundary removes your escape.

Ice Mine & Mortar build: equipment, upgrades and rotation →

Ram & Nitro

Ram is the damage engine. Use speed and nitro support to make the impact count, then leave the collision instead of grinding against the target. Add Dash for repositioning and Top Mortar to attack the pursuit after your pass.

Ram, Front Barracks and Teleporter all occupy the front slot. Avoid head-on trades and walls behind the target. Vampire Tooth heals through consumed units, not every Ram collision, so it cannot guarantee impact lifesteal.

Ram & Nitro build: equipment, upgrades and rotation →

Cannon Broadside

Use the side Cannon for the burst and Cannon Tower to pressure a strong nearby enemy while you set up the angle. Dash occupies the back slot as an escape option. This loadout rewards clean firing windows more than driving directly at the target.

Cannon and Side Ballista share the side slot. Do not take arrow-only artifacts for the cannon engine. Do not mistake a kill-triggered Cluster Core explosion for guaranteed extra damage during a boss duel.

Cannon Broadside build: equipment, upgrades and rotation →

Barracks Army

Make Side Barracks the persistent army core, add Front Barracks for a timed cavalry charge, and use Top Mortar while units close the gap. Choose unit count and damage deliberately: an army behind your castle cannot help against an enemy you have already driven past.

Front Barracks conflicts with Ram in the front slot; Side Barracks conflicts with Cannon and Side Ballista in the side slot. More units will not fix a route that constantly leaves the army behind.

Barracks Army build: equipment, upgrades and rotation →

Fire & Craters

Start with Fire Mage and build toward Side Flamethrower, supported by Fire Crew. Napalm rewards fire kills on enemy vehicles, Tinderbox spreads burning between touching enemies, and Magma Core gives a cannon a separate way to leave fire craters. Establish a working fire attack before chasing the full artifact package.

Do not choose Magma Core without a cannonball source, assume every burning enemy creates a Napalm crater, or drive into a boss just to use Pyromaniac’s contact ignition. Side Flamethrower and side Cannon compete for the same slot; the optional FrontCannon avoids that conflict.

Fire & Craters build: equipment, upgrades and rotation →

Companion Hammer Army

Start with Companion and improve its automatic hammer attacks. Empress increases friendly unit spawns but slows the castle, so keep the fight within reach of your companions and turn out before enemies surround you. Add Side Barracks and Front Barracks after the hammer core is working.

Companion, Turret Layer, Mine Layer and Dash compete for a back slot. Do not add them all to this loadout. Do not assume a melee-only bonus also buffs the ranged attacks added by a legendary upgrade.

Companion Hammer Army build: equipment, upgrades and rotation →

Spiderburg Lightning & Mortar

Equip Lightning Mage and Top Mortar in Spiderburg’s two top slots, Teleporter in front and Dash at the back. Use the lightning window to land mortar damage, then escape while the attacks finish. Keep Dash available before teleporting toward danger: reaching the target is only half of the rotation.

Lightning Mage and Top Mortar need two top slots. Do not add Side Ballista or Side Barracks to Spiderburg, which has no side slot. Powerful Gem improves magic damage, so it is not a blanket damage upgrade for the mortar. Avoid calling this permanent stun or infinite Overtime: resistant enemies and missed escapes still end runs.

Spiderburg Lightning & Mortar build: equipment, upgrades and rotation →

Lightning & Fire Mages

Use Spiderburg for two top modules: Lightning Mage first, Fire Mage second. Add Teleporter in front and Catapult at the back when the core can already handle enemies. Sire Jonah supplies the techno soundtrack; the weapons, upgrades and movement make this build work. Choose Huntress instead when you want faster automatic attacks and can manage her longer active cooldowns.

Spiderburg has no side slot. Do not add Side Flamethrower or Side Ballista to this loadout. Do not label Sire Jonah a magic buff, convert cooldown ratings directly into seconds, or describe a single successful phase as an invincible Overtime build. Keep the two top cores ahead of optional rear damage.

Lightning & Fire Mages build: equipment, upgrades and rotation →

Choose your next upgrade by the problem it solves

Read the equipment name and attack type before choosing a card. An automatic attack, an active burst and a cooldown branch serve different jobs. If the attack misses because the target leaves its angle, fix your route or coverage first. Once hits connect, damage and attack frequency become easier to compare. The upgrade workshop groups choices by equipment, tier and rarity.

Artifacts also have conditions. Frost Orb needs slowed enemies, Fast Quiver needs arrow kills, and a side-module hourglass needs equipment in the side slot. V8 increases boost speed by 10% while using nitro; it does not add an always-on bonus to ordinary driving. Check an artifact against the loadout you have now instead of planning around a weapon you may never obtain.

Health, silver and the next unlock

Healing and maximum health are different. Check whether your recovery comes from a health box, repairs or a consume effect, and choose a route that lets you use it. Carpenters supports recovery between encounters. Vampire Tooth needs consumed units; a Ram collision alone does not trigger it. Leave danger early enough to recover rather than trying to win every exchange at low health.

For silver, pick an unfinished objective before the run. Read whether progress is cumulative or must happen in one attempt, and distinguish destroying a target from consuming it. A quest reward is a one-time payment, so do not count it as repeatable farming income. An unlock requirement may only open the purchase: budget for the equipment price as well.

Find the right recovery method · Plan silver income · Choose your next equipment unlock

01

Consume

Devour villages and smaller fortresses.

02

Expand

Add siege modules to your moving castle.

03

Experiment

Try new combinations each run.

Learn the first-run essentials

START HERE

Explore the game database →

770 records: equipment, upgrades, enemies, quests and more.

Advanced strategies

Wanderburg luck build: Dieter, clovers and Souvenir →

Choose luck artifacts, plan Next and Last Amplifier pickup order, and keep a two-mage Spiderburg alive with Teleporter and Dash.

Resources: Gold, Silver, health and nitro →

Separate currencies, recovery and boost effects before choosing the next purchase or artifact.

All 26 achievements and a completion route →

Track cumulative distance, vehicle, boss and consumption milestones alongside progression and victory goals.

Damage bonuses: crew, modules and minions →

Separate damage types, module slots and ability triggers so your next artifact improves the attack you actually use.

Front Cannon: aiming, auto attacks and upgrades →

Line up the active shot, use the automatic burst and choose between ammo, active damage, Execute and Knockback.

Wanderburg build list: 9 builds and key cards →

Compare Huntress arrows, ice mines, Ram, cannon, Barracks, fire, Companion, Spiderburg hit-and-run and dual-mage builds, with key cards and upgrade order.

Wanderburg turret and arrow build: key upgrades and playstyle →

Circle a turret position while carried archers keep firing. Best suited to players who prefer ranged damage and controlled turns.

Wanderburg mine and mortar build: Ice Mines, key picks and routes →

Turn a retreat into overlapping mines and rear volleys. Suits deliberate routes and enemies that follow your castle.

Wanderburg Ram build: Bumper, nitro and collision upgrades →

Accelerate into a side hit, then escape. Suits players comfortable steering and saving boost for an exit.

Wanderburg Cannon build: Bonus Volley, artifacts and boss positioning →

Keep a target alongside the castle and land a concentrated broadside. Suits deliberate aim and burst windows.

Wanderburg summon build: Barracks, Empress and key unit upgrades →

Build a persistent army and add cavalry bursts. Suits players who manage distance so units can reach their targets.

Wanderburg fire build: Pyromaniac, Napalm & fire craters →

Spread burning through a moving fight, leave useful fire zones and keep an escape route while damage continues.

Wanderburg Companion build: hammer summons, Empress & upgrades →

Make the back-slot hammer Companion your main damage source, then add Barracks as support. Keep the army close enough to fight.

Wanderburg hit and run build: Spiderburg, Lightning & Mortar →

Stun susceptible enemies, place a mortar burst and dash out. This loadout needs Spiderburg’s two top slots and deliberate cooldown management.

Wanderburg Mage Build: Lightning, Fire & Sire Jonah →

Make Lightning Mage the first damage engine, then add Fire Mage in the second top slot. Use shared top-slot support and keep moving between active bursts.

How to heal: health boxes, repairs and consume effects →

Choose recovery that fits your captain and find out why health boxes may disappear.

Silver farming: quests, boss tombstones and spending →

Plan unfinished quest rewards, compare repeatable progress and tackle difficulty spikes.

Unlock artifacts, captains and vehicles →

Check prices, Spiderburg and Tankenburg boss requirements, and the next loadout step.

Steam Deck and controls: setup and troubleshooting →

Compare inputs and diagnose stutter, awkward steering or launch problems.

Unlocks and rerolls: plan your next purchase →

Get one extra reroll per six module or artifact unlocks, then budget for Archer Tower or Turret Layer.

Choose artifacts that support your build →

Match artifact bonuses and activation conditions to the equipment you already use.

Pair Top Mortar with a Ram approach →

Place the rear volley, separate its timing from your collision and decide which attack needs the next upgrade.

Keep a melee build alive between collisions →

Plan an exit, manage nitro and choose recovery that works with the targets you can safely reach.

THE FIRST-RUN GUIDE

From a small fortress
to a siege engine

Learn the core loop and plan your first runs.

Read the Wanderburg first-run guide →

Search the wiki

Type a word to find a guide section.