Start with Mine Layer and Top Mortar if you want damage while retreating; choose an arrow-and-turret core for area control, or Ram with Side Barracks for collision support. Pick a combination your vehicle can carry, then improve the attack that is actually hitting enemies.
Choose a build for your next run
| Build core | Slots needed | Choose it when | Main weakness |
|---|---|---|---|
| Mine Layer + Top Mortar + Side Ballista | Back + top + side | You want to punish pursuit while keeping moving. | A rear volley can miss enemies that are not following you. |
| Archer Tower + Turret Layer + Side Ballista | Top + back + side | You can circle a useful turret position. | Driving away from the placed turrets leaves their damage behind. |
| Ram + Side Barracks + Top Mortar | Front + side + top | You can plan an impact and a safe exit. | Repeated contact can cost more health than the attack is worth. |
These are alternative cores, not a requirement to start a run with every piece already equipped. Check the selected vehicle’s available slots and add compatible pieces as your loadout develops. Crew is a separate choice.
Mine and mortar: make the pursuit route work

The back slot creates a dangerous route for enemies following you.
Drive toward open ground, let pursuers line up behind you, then use the minefield. Top Mortar’s active volley also lands behind the vehicle; it is not a forward-aimed shot. Wait until the enemy route crosses that area instead of activating it while enemies are still ahead.
When mines already clear small pursuers, improve their availability before spending every choice on more damage. Put the next Mortar upgrade into the part of its attack you use successfully. Side Ballista adds side-facing arrows, so a broad curve can create firing opportunities without a full turn back into the pack.
Against a boss, establish a repeatable route first. If the boss does not follow through the damage area, reposition; do not expect a field behind you to hit a target beside the castle. Read the Mine Layer timing guide for active versus automatic drops.
Arrow and turret: stay near useful damage
Archer Tower attacks nearby enemies, Turret Layer leaves friendly ballistas behind and Side Ballista fires from the side. Place turrets where enemies will pass, then curve around that area while your carried weapons keep contributing. Repeatedly dropping turrets on a route you immediately abandon wastes their position.
Invest in the module doing the work. An arrow bonus can support an arrow plan, but a turret needs enemies in reach before larger numbers matter. If the battlefield forces constant relocation, prefer a mobile damage plan. Continue with the turret and arrow guide.
Ram support: keep the front slot clear
Ram and Front Barracks both occupy the front slot. Use Side Barracks as the troop-support option for a Ram core rather than planning to equip both front modules. Top Mortar can cover pursuit after the collision, provided the vehicle supports the top slot.
Approach from an angle with room beyond the target, strike, then leave. Troops are extra pressure, not guaranteed protection or automatic healing. Stop committing to collisions if each pass drains more health than you can recover. Upgrade mobility and the attack you use; follow the Ram approach-and-exit guide.
Build by role, then check the slots
- Choose one main damage source and learn its active and automatic attack.
- Add support that hits a different useful area or continues during repositioning.
- Cover the weakness you actually encounter: pursuit, contact or a dangerous cooldown gap.
- Use any remaining compatible slot for that run’s needs. Do not force a four-piece formula onto every vehicle.
When damage is adequate but the run still ends early, use the healing guide. When the pieces are locked, follow the equipment purchase route.