WANDERBURG WIKI
Lightning Mage
Modules

Lightning Mage

Strike nearby enemies with stunning lightning. Ability: Create a large lightning area; Roaming Storm became more reliable in 0.9.14. Autoattack: Strike up to 7 targets at base, increased from 5 in 0.9.14. Upgrades now add more targets per attack. Allied units are immune to fire, stun and knockback.

When to use it

Spiderburg Lightning & Mortar: Provides lightning damage and a stun against susceptible targets. Use its active when mortar damage can follow.

Lightning & Fire Mages: Develop automatic coverage early. Use the active when a susceptible enemy is close enough for the control window to help your escape or follow-up damage.

Lightning Mage uses the top slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.

Unlock objective: Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard.

Budget 10000 silver for the purchase between runs.

Build and upgrade choices

Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.

Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.

Version changes

  • 0.9.7 — Lightning Mage gained stronger passive damage upgrades and a longer active stun in 0.9.7.
  • 0.9.10 — Lightning attacks no longer stun allied units.
  • 0.9.14 — Lightning Mage (Electric Mage) automatic base targets increased from 5 to 7. Upgrades add more targets, and Roaming Storm is more robust.
UPGRADE WORKSHOP

Explore the Lightning Mage upgrade tree →

Compare active, automatic and special effects by tier and rarity.

At a glance

Slot
top
Active base damage
150
Automatic base damage
20
Base active cooldown
60 seconds
Base automatic cooldown
2 seconds
Unlock price
10000 silver
Unlock task
Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard
Friendly fire
Allied units are immune to fire, stun and knockback
Base automatic targets per attack
7
Base ability values
Active charges 1
Module-specific values
Follow Cloud Y Offset 35
Tracking speed 0.03
Automatic attack
Attack damage 30
Projectile type Magic
Travel duration 0.5 seconds
Locks on target Yes

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