When to use it
Spiderburg Lightning & Mortar: Provides lightning damage and a stun against susceptible targets. Use its active when mortar damage can follow.
Lightning & Fire Mages: Develop automatic coverage early. Use the active when a susceptible enemy is close enough for the control window to help your escape or follow-up damage.
Lightning Mage uses the top slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard.
Budget 10000 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Version changes
Explore the Lightning Mage upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- top
- Active base damage
- 150
- Automatic base damage
- 20
- Base active cooldown
- 60 seconds
- Base automatic cooldown
- 2 seconds
- Unlock price
- 10000 silver
- Unlock task
- Reach upgrade lvl 5 for Mage Crew to unlock Electric Wizard
- Friendly fire
- Allied units are immune to fire, stun and knockback
- Base automatic targets per attack
- 7
Base ability values
| Active charges | 1 |
|---|
Module-specific values
| Follow Cloud Y Offset | 35 |
|---|---|
| Tracking speed | 0.03 |
Automatic attack
| Attack damage | 30 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |