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Laser Mage, Lightning Mage - Cooldown Reduction 3
Upgrades

Laser Mage, Lightning Mage - Cooldown Reduction 3

Laser Mage, Lightning Mage - Cooldown Reduction 3: Cooldown, tier 3. Common - effect active cooldown rating: +0.1.

What this upgrade changes

Laser Mage, Lightning Mage - Cooldown Reduction 3: Cooldown, tier 3. Common - effect active cooldown rating: +0.1.

This is the cooldown branch for Laser Mage / Lightning Mage. Compare it with damage or special choices if the ability is ready but not doing enough work. Cooldown ratings feed a recovery formula; they are not seconds subtracted from the timer.

Compare the next choice

Open Laser Mage / Lightning Mage to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.

Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.

Version changes

  • 0.9.7 — Lightning Mage gained stronger passive damage upgrades and a longer active stun in 0.9.7.
  • 0.9.10 — Lightning attacks no longer stun allied units.
  • 0.9.14 — Lightning Mage (Electric Mage) automatic base targets increased from 5 to 7. Upgrades add more targets, and Roaming Storm is more robust.

At a glance

Tier
3
Common - effect active cooldown rating
+0.1
Uncommon - effect active cooldown rating
+0.15
Rare - effect active cooldown rating
+0.2
Effects by rarity

Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.

Common - effect active cooldown rating +0.1
Uncommon - effect active cooldown rating +0.15
Rare - effect active cooldown rating +0.2
Epic - effect active cooldown rating +0.25
Common - effect automatic cooldown rating +0.1
Uncommon - effect automatic cooldown rating +0.15
Rare - effect automatic cooldown rating +0.2
Epic - effect automatic cooldown rating +0.25

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