When to use it
Spiderburg Lightning & Mortar: Teleports forward and damages the arrival area. Aim at clear ground near the fight; do not teleport into a crowd without an exit.
Lightning & Fire Mages: Moves forward to a new position. Aim at open ground before pressing the active; teleporting into another threat does not solve a crowded escape.
Teleporter uses the front slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Reach upgrade lvl 10 for Dash to unlock Teleporter.
Budget 1000 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Explore the Teleporter upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- front
- Active base damage
- 100
- Automatic base damage
- 15
- Base active cooldown
- 20 seconds
- Base automatic cooldown
- 5 seconds
- Unlock price
- 1000 silver
- Unlock task
- Reach upgrade lvl 10 for Dash to unlock Teleporter
Base ability values
| Active charges | 1 |
|---|---|
| Automatic ammo | 10 |
| Automatic duration | 1 seconds |
Module-specific values
| Automatic firing angle | 20 |
|---|---|
| Delayed Boundary Check Delay | 0.35 |
| Stun Duration | 4 |
| Automatic fire interval | 0.15 |
| Automatic projectile spread | 2.5 |
| Automatic range multiplier | 1.3 |
| Passive Projectiles Added | 5 |
| Active Distance Added | 25 |
| Active Flat Damage Added | 250 |
| Teleport Boundary Safety Margin | 0.5 |
Automatic attack
| Attack damage | 12 |
|---|---|
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |
Active ability
| Damage Zone: Damage per tick | 50 |
|---|---|
| Damage Zone: Tick interval | 1 |
| Damage Zone: Ticks | 1 |
| Damage Zone: Range | 25 |