WANDERBURG WIKI
Teleporter
Modules

Teleporter

Teleport to a location in front the vehicle Ability: Teleport and do area damage at new location Autoattack: Shoot magic projectiles from the front

When to use it

Spiderburg Lightning & Mortar: Teleports forward and damages the arrival area. Aim at clear ground near the fight; do not teleport into a crowd without an exit.

Lightning & Fire Mages: Moves forward to a new position. Aim at open ground before pressing the active; teleporting into another threat does not solve a crowded escape.

Teleporter uses the front slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.

Unlock objective: Reach upgrade lvl 10 for Dash to unlock Teleporter.

Budget 1000 silver for the purchase between runs.

Build and upgrade choices

Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.

Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.

UPGRADE WORKSHOP

Explore the Teleporter upgrade tree →

Compare active, automatic and special effects by tier and rarity.

At a glance

Slot
front
Active base damage
100
Automatic base damage
15
Base active cooldown
20 seconds
Base automatic cooldown
5 seconds
Unlock price
1000 silver
Unlock task
Reach upgrade lvl 10 for Dash to unlock Teleporter
Base ability values
Active charges 1
Automatic ammo 10
Automatic duration 1 seconds
Module-specific values
Automatic firing angle 20
Delayed Boundary Check Delay 0.35
Stun Duration 4
Automatic fire interval 0.15
Automatic projectile spread 2.5
Automatic range multiplier 1.3
Passive Projectiles Added 5
Active Distance Added 25
Active Flat Damage Added 250
Teleport Boundary Safety Margin 0.5
Automatic attack
Attack damage 12
Projectile type Magic
Travel duration 0.5 seconds
Locks on target Yes
Active ability
Damage Zone: Damage per tick 50
Damage Zone: Tick interval 1
Damage Zone: Ticks 1
Damage Zone: Range 25

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