WANDERBURG WIKI
Front Barracks
Modules

Front Barracks

Spawns biker knights that fight for you. Ability: Send a cavalry charge; its damage was increased in 0.9.7 and the ability was buffed again in 0.9.9. Autoattack: Spawn regular biker knights. Damage upgrades no longer suffer diminishing damage, and allied melee units move faster toward targets.

When to use it

Barracks Army: Adds biker knights and a cavalry-charge active for a target the army can reach.

Companion Hammer Army: Adds cavalry for a reachable target. Save the charge for a committed boss or a gap in the hammer coverage.

Front Barracks uses the front slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.

Unlock objective: Reach upgrade lvl 10 for Side Barracks to unlock Riders.

Budget 1200 silver for the purchase between runs.

Build and upgrade choices

Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.

Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.

Version changes

  • 0.9.7 — Front Barracks active damage increased in 0.9.7; another active buff followed in 0.9.9.
  • 0.9.9 — Front Barracks gained a stronger active and a fix for diminishing upgrade damage. Allied melee units also move faster toward targets.
  • 0.9.14 — Allied units are now immune to fire, stun and knockback. Their existing invincibility is unchanged; the player castle still needs a safe route.
UPGRADE WORKSHOP

Explore the Front Barracks upgrade tree →

Compare active, automatic and special effects by tier and rarity.

At a glance

Slot
front
Automatic base damage
5
Base active cooldown
45 seconds
Base automatic cooldown
10 seconds
Unlock price
1200 silver
Unlock task
Reach upgrade lvl 10 for Side Barracks to unlock Riders
Base ability values
Active charges 1
Active ammo 2
Automatic ammo 5
Active duration 10 seconds
Module-specific values
Fallback Target Search Radius 100
Unit Count Per Side 10
Unit Count Per Side 10
Auto Attack Indicator Override
Always Show Full 1
Automatic attack
Unit: Maximum HP 20
Unit: Reward on defeat 0 RES
Unit: Attack cooldown 1.5 seconds
Unit: Lifetime 30 seconds
Projectile
Attack damage 15
Projectile type Melee
Travel duration 0.1 seconds
Locks on target Yes
Resource pickup
Pickup: Adds progress Yes
Pickup: Progress amount 1
Active ability
Projectile: Projectile type Cannon
Projectile: Travel duration 0 seconds
Projectile: Free flight Yes
Projectile: Passes through enemies Yes
Projectile: Ground-hugging Yes

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