When to use it
Barracks Army: Adds biker knights and a cavalry-charge active for a target the army can reach.
Companion Hammer Army: Adds cavalry for a reachable target. Save the charge for a committed boss or a gap in the hammer coverage.
Front Barracks uses the front slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Reach upgrade lvl 10 for Side Barracks to unlock Riders.
Budget 1200 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Version changes
- 0.9.7 — Front Barracks active damage increased in 0.9.7; another active buff followed in 0.9.9.
- 0.9.9 — Front Barracks gained a stronger active and a fix for diminishing upgrade damage. Allied melee units also move faster toward targets.
- 0.9.14 — Allied units are now immune to fire, stun and knockback. Their existing invincibility is unchanged; the player castle still needs a safe route.
Explore the Front Barracks upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- front
- Automatic base damage
- 5
- Base active cooldown
- 45 seconds
- Base automatic cooldown
- 10 seconds
- Unlock price
- 1200 silver
- Unlock task
- Reach upgrade lvl 10 for Side Barracks to unlock Riders
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 2 |
| Automatic ammo | 5 |
| Active duration | 10 seconds |
Module-specific values
| Fallback Target Search Radius | 100 |
|---|---|
| Unit Count Per Side | 10 |
| Unit Count Per Side | 10 |
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
Automatic attack
| Unit: Maximum HP | 20 |
|---|---|
| Unit: Reward on defeat | 0 RES |
| Unit: Attack cooldown | 1.5 seconds |
| Unit: Lifetime | 30 seconds |
Projectile
| Attack damage | 15 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Pickup: Adds progress | Yes |
|---|---|
| Pickup: Progress amount | 1 |
Active ability
| Projectile: Projectile type | Cannon |
|---|---|
| Projectile: Travel duration | 0 seconds |
| Projectile: Free flight | Yes |
| Projectile: Passes through enemies | Yes |
| Projectile: Ground-hugging | Yes |