Force Mage projectile protection, Wizard Crew slow and module balancing arrived alongside collectible boss tombstones.
What changed and how to use it
Force Mage active protection now cancels incoming projectiles. Wizard Crew automatic attacks slow for 3 seconds. Front Barracks received another active buff and a fix for diminishing upgrade damage; allied melee units move faster toward targets. Side Ballista automatic fire was weakened while its active was strengthened.
Spider and Wanderturm gained improved early movement, while Spider movement upgrades were reduced. Meadows became easier and Taurus Drillus in its second grassland setting was weakened. Boss tombstones became collectible and now drop silver.
The update also fixed the Valkyrie and Phoenix Feather interaction, reverse/forward handling, some special or legendary selections and achievement problems. For an arrow build, line up the Side Ballista active rather than expecting the previous automatic output. For silver, collect the boss tombstone when the route is safe.
Equipment changes
- The interaction between Valkyrie Helmet and Phoenix Feather was fixed in 0.9.9.
- Front Barracks gained a stronger active and a fix for diminishing upgrade damage. Allied melee units also move faster toward targets.
- Side Ballista active fire was strengthened and automatic fire weakened. Save the active burst for a target aligned with your flank.
- Force Mage active protection now cancels incoming projectiles.
- Wizard Crew automatic attacks now slow targets for 3 seconds.
- Spiderburg movement-speed upgrades were reduced; early vehicle movement was improved.
- Wanderturm early vehicle movement was improved.
Browse changes by category
Open a category below to compare the affected entries. Their detail pages show the current effective data; this page describes the 0.9.9 change.
Artifacts
Vehicles
Modules
Upgrades
- Front Barracks - Active 1
- Front Barracks - Active 2
- Front Barracks - Active 3
- Front Barracks - Active 4
- Front Barracks - Active 5
- Front Barracks - Automatic progression
- Front Barracks - Automatic 2
- Front Barracks - Automatic 3
- Front Barracks - Automatic 4
- Front Barracks - Automatic 5
- Front Barracks - Cooldown progression
- Front Barracks - Cooldown 2
- Front Barracks - Cooldown 3
- Front Barracks - Cooldown 4
- Front Barracks - Cooldown 5
- Front Barracks - Execute
- Front Barracks - More Charges
- Front Barracks - Additional Units - Tier 1
- Front Barracks - Unit Speed
- Front Barracks - Additional Units - Tier 1 - Variant 2
- Front Barracks - Unit Damage
- Side Ballista - Upgrade Ultimate 1
- Side Ballista - Upgrade Ultimate 2
- Side Ballista - Upgrade Ultimate 3 - Tier 3
- Side Ballista - Upgrade Ultimate 3 - Tier 4
- Side Ballista - Upgrade Ultimate 3 - Tier 5
- Side Ballista - Upgrade Passive 1
- Side Ballista - Upgrade Passive 2
- Side Ballista - Upgrade Passive progression
- Side Ballista - Upgrade Passive 3 - Tier 4
- Side Ballista - Upgrade Passive 3 - Tier 5
- Side Ballista - Cooldown Reduction 1
- Side Ballista - Cooldown Reduction 2
- Side Ballista - Cooldown Reduction progression
- Side Ballista - Cooldown Reduction 3 - Tier 4
- Side Ballista - Cooldown Reduction 3 - Tier 5
- Side Ballista - Bigger Active Projectiles
- Side Ballista - Arrow Spread
- Side Ballista - Active Bonus Projectile
- Side Ballista - Auto Bonus Projectiles
- Side Ballista - Fire
- Side Ballista - Ice
Crew
Continue planning your run
All patch notes · Build comparison · Controls and troubleshooting