Front Barracks and Lightning Mage received buffs, with additional performance and boss-spawn fixes.
What changed and how to use it
Front Barracks active base damage increased from 200 to 250 in this hotfix. Lightning Mage received stronger passive damage upgrades and a longer active stun. Spider movement became faster, and certain late-overtime enemies became susceptible to stun and slow.
Boss spawn positioning was improved, and a problem with bosses getting stuck on health crates was fixed. Graphics API priority changed to improve stability. The update also addressed Steam initialization handling and loadout or captain text.
Front Barracks changed again in 0.9.9, so the historical 250 value should not be used as a guaranteed current value. Use the latest equipment entry when building around cavalry. The overtime note does not name every affected enemy; check a specific target before relying on control effects.
Equipment changes
- Front Barracks active damage increased in 0.9.7; another active buff followed in 0.9.9.
- Lightning Mage gained stronger passive damage upgrades and a longer active stun in 0.9.7.
Browse changes by category
Open a category below to compare the affected entries. Their detail pages show the current effective data; this page describes the 0.9.7 change.
Modules
Upgrades
- Front Barracks - Active 1
- Front Barracks - Active 2
- Front Barracks - Active 3
- Front Barracks - Active 4
- Front Barracks - Active 5
- Front Barracks - Automatic progression
- Front Barracks - Automatic 2
- Front Barracks - Automatic 3
- Front Barracks - Automatic 4
- Front Barracks - Automatic 5
- Front Barracks - Cooldown progression
- Front Barracks - Cooldown 2
- Front Barracks - Cooldown 3
- Front Barracks - Cooldown 4
- Front Barracks - Cooldown 5
- Front Barracks - Execute
- Front Barracks - More Charges
- Front Barracks - Additional Units - Tier 1
- Front Barracks - Unit Speed
- Front Barracks - Additional Units - Tier 1 - Variant 2
- Front Barracks - Unit Damage
- Laser Mage, Lightning Mage - Ultimate Upgrade 1
- Laser Mage, Lightning Mage - Ultimate Upgrade 2
- Laser Mage, Lightning Mage - Ultimate Upgrade 3
- Laser Mage, Lightning Mage - Ultimate Upgrade 4
- Laser Mage, Lightning Mage - Ultimate Upgrade 5
- Laser Mage, Lightning Mage - Passive Upgrade 1
- Laser Mage, Lightning Mage - Passive Upgrade 2
- Laser Mage, Lightning Mage - Passive Upgrade 3
- Laser Mage, Lightning Mage - Passive Upgrade 4
- Laser Mage, Lightning Mage - Passive Upgrade 5
- Laser Mage, Lightning Mage - Cooldown Reduction progression
- Laser Mage, Lightning Mage - Cooldown Reduction 2
- Laser Mage, Lightning Mage - Cooldown Reduction 3
- Laser Mage, Lightning Mage - Cooldown Reduction 4
- Laser Mage, Lightning Mage - Cooldown Reduction 5
- Laser Mage, Lightning Mage - Thunderstorm
- Laser Mage, Lightning Mage - Ultra Lightning
- Laser Mage, Lightning Mage - Chain Lightning - Tier 1
- Laser Mage, Lightning Mage - Stun Duration - Tier 1
- Laser Mage, Lightning Mage - Chain Lightning - Tier 1 - Variant 2
- Laser Mage, Lightning Mage - Stun Duration - Tier 1 - Variant 2
Continue planning your run
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