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Laser Mage, Lightning Mage - Ultimate Upgrade 2
Upgrades

Laser Mage, Lightning Mage - Ultimate Upgrade 2

Laser Mage, Lightning Mage - Ultimate Upgrade 2: Active ability, tier 2. Uncommon - core active damage: +5.

What this upgrade changes

Laser Mage, Lightning Mage - Ultimate Upgrade 2: Active ability, tier 2. Uncommon - core active damage: +5.

This choice develops the active ability of Laser Mage / Lightning Mage. Create a large lightning area; Roaming Storm became more reliable in 0.9.14. Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.

Compare the next choice

Open Laser Mage / Lightning Mage to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.

Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.

Version changes

  • 0.9.7 — Lightning Mage gained stronger passive damage upgrades and a longer active stun in 0.9.7.
  • 0.9.10 — Lightning attacks no longer stun allied units.
  • 0.9.14 — Lightning Mage (Electric Mage) automatic base targets increased from 5 to 7. Upgrades add more targets, and Roaming Storm is more robust.

At a glance

Tier
2
New active base damage
210
Effects by rarity

Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.

New active base damage 210
Common - core active damage 0
Uncommon - core active damage +5
Rare - core active damage +15
Epic - core active damage +30
Common - optional active size 0
Uncommon - optional active size +20
Rare - optional active size +30
Epic - optional active size +50
Replacement active ability
Attack damage 25
Projectile type Cannon
Travel duration 0.5 seconds
Locks on target Yes
Stuns targets Yes

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