When to use it
Ram & Nitro: A separate forward dash for repositioning. Aim toward a clear exit before using it.
Cannon Broadside: Lets you leave after firing if the forward path is clear. Keep the enemy outside that path.
Spiderburg Lightning & Mortar: Dashes forward. Orient the castle toward your escape route before activating it.
Dash uses the back slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Budget 600 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Explore the Dash upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- back
- Automatic base damage
- 20
- Base active cooldown
- 18 seconds
- Base automatic cooldown
- 2.5 seconds
- Unlock price
- 600 silver
Base ability values
| Active charges | 1 |
|---|---|
| Automatic ammo | 5 |
| Active duration | 0.25 seconds |
| Automatic duration | 1 seconds |
Module-specific values
| Active Fire Ball Burn Duration | 5 |
|---|---|
| Active Fire Ball Damage Multiplier | 1 |
| Active Fire Ball Fallback Damage | 50 |
| Active Fire Ball Spread Angle | 16 |
| Auto Attack Cone Half Angle | 35 |
| Fallback Auto Attack Range | 30 |
| Dash Duration And Range Multiplier | 0.6 |
| Direct Damage | 50 |
| Second Dash Delay | 0.5 |
| Nitro Mini Dash Cooldown | 1 |
| Nitro Mini Dash Forward Impulse | 6 |
| Nitro Mini Dash Immediately On Boost Start | 1 |
| Burn Duration Increase | 3 |
| Passive Range Increase | 20 |
| Second Barrage Delay | 0.5 |
Quest Checker
| Progress | 1 |
|---|
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Fire |
| Travel duration | 0 seconds |
| Free flight | Yes |
| Sets targets on fire | Yes |
| Fire duration | 5 |
Active ability
| Direct damage | 10 |
|---|---|
| Tick damage | 0.5 |
| Duration | 9999 |
| Burn duration | 5 |
| Start delay | 1 |
| Permanent | Yes |