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Laser Mage, Lightning Mage - Passive Upgrade 5
Upgrades

Laser Mage, Lightning Mage - Passive Upgrade 5

Laser Mage, Lightning Mage - Passive Upgrade 5: Automatic attack, tier 5. Common - optional automatic duration: +0.1.

What this upgrade changes

Laser Mage, Lightning Mage - Passive Upgrade 5: Automatic attack, tier 5. Common - optional automatic duration: +0.1.

This choice develops the automatic attack of Laser Mage / Lightning Mage. Strike up to 7 targets at base, increased from 5 in 0.9.14. Upgrades now add more targets per attack. Allied units are immune to fire, stun and knockback. Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.

Compare the next choice

Open Laser Mage / Lightning Mage to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.

Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.

Version changes

  • 0.9.7 — Lightning Mage gained stronger passive damage upgrades and a longer active stun in 0.9.7.
  • 0.9.10 — Lightning attacks no longer stun allied units.
  • 0.9.14 — Lightning Mage (Electric Mage) automatic base targets increased from 5 to 7. Upgrades add more targets, and Roaming Storm is more robust.

At a glance

Tier
5
Effects by rarity

Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.

Common - optional automatic duration +0.1
Uncommon - optional automatic duration +0.15
Rare - optional automatic duration +0.25
Epic - optional automatic duration +0.4

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