When to use it
Lightning & Fire Mages: Leaves pestilence zones behind the castle. Lead pursuing enemies across them, but avoid spending early levels on this support while the two top modules need damage or cooldown upgrades.
Catapult uses the back slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Consume 300 cows overall to unlock Catapult.
Budget 3000 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Where to find cows for Catapult
Find cow herds in Golden Dunes, Savannah or Wasteland. Each map places 3 herds of 15 cows when it is generated; these herds do not use a timed enemy-wave schedule.
Consume 300 cows in total. Progress persists across runs, so continue from your existing counter on the next attempt. After meeting the requirement, buy Catapult for 3,000 Silver.
Explore the Catapult upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- back
- Active base damage
- 10
- Automatic base damage
- 5
- Base active cooldown
- 45 seconds
- Base automatic cooldown
- 2.8 seconds
- Unlock price
- 3000 silver
- Unlock task
- Consume 300 cows overall to unlock Catapult
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 1 |
| Automatic ammo | 2 |
| Active duration | 17 seconds |
| Automatic duration | 2.8 seconds |
Module-specific values
| Percentage Max HP Damage Per Tick | 0.5 |
|---|---|
| Slow Duration | 5 |
| Passive Duration Added | 2.5 |
| Direct Damage Added | 25 |
| Passive Duration Added | 2.5 |
| Direct Damage Added | 25 |
Automatic attack
| Damage Zone: Tick damage | 5 |
|---|---|
| Damage Zone: Tick interval | 0.5 |
| Damage Zone: Duration | 5 |
| Damage Zone: Health damage per tick (%) | 1 |
Active ability
| Damage Zone: Tick damage | 5 |
|---|---|
| Damage Zone: Tick interval | 0.5 |
| Damage Zone: Duration | 5 |
| Damage Zone: Health damage per tick (%) | 1 |