When to use it
Turret & Arrow: Keeps attacking nearby enemies while you reposition around the turret area.
Archer Tower uses the top slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Reach upgrade lvl 5 for Archer Crew to unlock Archer Tower.
Budget 800 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Explore the Archer Tower upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- top
- Active base damage
- 10
- Automatic base damage
- 5
- Base active cooldown
- 25 seconds
- Base automatic cooldown
- 2 seconds
- Unlock price
- 800 silver
- Unlock task
- Reach upgrade lvl 5 for Archer Crew to unlock Archer Tower
Base ability values
| Active charges | 1 |
|---|---|
| Active ammo | 120 |
| Automatic ammo | 4 |
Module-specific values
| Active Additional Random Projectile Count | 100 |
|---|---|
| Active Free Flight Y Curve Multiplier | 20 |
| Active Projectile Interval | 0.01 |
| Active Volley Projectile Count | 12 |
| Active Volley Radius | 10 |
| urn Duration | 5 |
| Legendary Slow Duration | 5 |
| Additional Projectiles | 3 |
| Flat Damage Bonus | 5 |
| Active Volley Bonus Projectiles | 5 |
| Lightning Chance | 0.01 |
| Lightning Damage | 50 |
| Lightning Delay | 0.2 |
| Lightning Radius | 3 |
| Lightning Stun Duration | 2 |
Automatic attack
| Attack damage | 10 |
|---|---|
| Projectile type | Arrow |
| Travel duration | 1.5 seconds |
| Locks on target | Yes |