Upgrade workshop
BUILD YOUR LOADOUTChoose your module. Explore its upgrade branches, then compare tiers and rarity effects side by side.

Archer Tower
21 upgrade records · 5 branches
Branches group available upgrades. Tier ranges are shown as listed; connecting lines indicate grouping, not unlock requirements.
Active ability
Strengthen your activated skill
Compare effects
Scroll across to compare choices. — means no value is listed. Cooldown ratings are formula inputs, not seconds.
| Effect / rarity | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Base New active base damage | 12 | 14 | 16 | 18 | 20 |
| Common core active damage | 0 | 0 | 0 | 0 | 0 |
| Uncommon core active damage | +2 | +2 | +2 | +2 | +2 |
| Rare core active damage | +4 | +4 | +4 | +4 | +4 |
| Epic core active damage | +6 | +6 | +6 | +6 | +6 |
| Common optional active size | 0 | 0 | 0 | 0 | 0 |
| Uncommon optional active size | +20 | +20 | +20 | +20 | +20 |
| Rare optional active size | +30 | +30 | +30 | +30 | +30 |
| Epic optional active size | +40 | +40 | +40 | +40 | +40 |
| Common optional active speed | 0 | 0 | 0 | 0 | 0 |
| Uncommon optional active speed | +20 | +20 | +20 | +20 | +20 |
| Rare optional active speed | +30 | +30 | +30 | +30 | +30 |
| Epic optional active speed | +50 | +50 | +50 | +50 | +50 |
Automatic attack
Improve attacks between abilities
Compare effects
Scroll across to compare choices. — means no value is listed. Cooldown ratings are formula inputs, not seconds.
| Effect / rarity | Tier 1 | Tier 2 | Tier 3-5 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Common core automatic ammo | +2 | +2 | +2 | +2 | +2 |
| Uncommon core automatic ammo | +2 | +2 | +2 | +2 | +2 |
| Rare core automatic ammo | +3 | +3 | +3 | +3 | +3 |
| Epic core automatic ammo | +4 | +4 | +4 | +4 | +4 |
| Common optional automatic damage | 0 | 0 | 0 | 0 | 0 |
| Uncommon optional automatic damage | +1 | +1 | +1 | +1 | +1 |
| Rare optional automatic damage | +2 | +2 | +2 | +2 | +2 |
| Epic optional automatic damage | +4 | +4 | +4 | +4 | +4 |
| Common optional automatic speed | 0 | 0 | 0 | 0 | 0 |
| Uncommon optional automatic speed | +20 | +20 | +20 | +20 | +20 |
| Rare optional automatic speed | +30 | +30 | +30 | +30 | +30 |
| Epic optional automatic speed | +50 | +50 | +50 | +50 | +50 |
Cooldown
Bring abilities back sooner
Compare effects
Scroll across to compare choices. — means no value is listed. Cooldown ratings are formula inputs, not seconds.
| Effect / rarity | Tier 1 | Tier 2 | Tier 3-5 | Tier 4 | Tier 5 |
|---|---|---|---|---|---|
| Common effect active cooldown rating | +0.1 | +0.1 | +0.1 | +0.1 | +0.1 |
| Uncommon effect active cooldown rating | +0.15 | +0.15 | +0.15 | +0.15 | +0.15 |
| Rare effect active cooldown rating | +0.2 | +0.2 | +0.2 | +0.2 | +0.2 |
| Epic effect active cooldown rating | +0.25 | +0.25 | +0.25 | +0.25 | +0.25 |
| Common effect automatic cooldown rating | +0.1 | +0.1 | +0.1 | +0.1 | +0.1 |
| Uncommon effect automatic cooldown rating | +0.15 | +0.15 | +0.15 | +0.15 | +0.15 |
| Rare effect automatic cooldown rating | +0.2 | +0.2 | +0.2 | +0.2 | +0.2 |
| Epic effect automatic cooldown rating | +0.25 | +0.25 | +0.25 | +0.25 | +0.25 |
Special effects
Add a new effect to your build
adds a lot of projectiles to the auto attack
Details ↗ TIER 1 More Damageeach arrow deals bonus damage
Details ↗ TIER 1 Ability Arrowsactive ability fires an additional 5 arrows at every enemy vehicle in range
Details ↗ TIER 1 Lightning Strike1% chance for auto attack to trigger lightning strike
Details ↗Legendary choices
Explore alternative effects
arrows set enemies on fire
Details ↗ Legendary B Ice Arrowsarrows slow targets
Details ↗Compare effects
Scroll across to compare choices. — means no value is listed. Cooldown ratings are formula inputs, not seconds.
| Effect / rarity | Fire Arrows | Ice Arrows |
|---|---|---|
| Base Attack damage | 20 | 20 |
| Base Projectile type | Arrow | Arrow |
| Base Travel duration | 1.5 seconds | 1.5 seconds |
| Base Locks on target | Yes | Yes |
| Base Sets targets on fire | Yes | — |
| Base Fire duration | 5 | — |
| Base Slows targets | — | Yes |
| Base Slow Duration | — | 10 |