When to use it
Companion Hammer Army: A hammer companion follows the castle and attacks nearby enemies. Its active sends the companion on a rampage; develop its automatic attack before spreading upgrades across the army.
Companion uses the back slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Destroy 120 walking enemies overall to unlock Companion.
Budget 2500 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Version changes
- 0.9.14 — Allied units are now immune to fire, stun and knockback. Their existing invincibility is unchanged; the player castle still needs a safe route.
Explore the Companion upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- back
- Active base damage
- 2
- Automatic base damage
- 100
- Base automatic cooldown
- 2 seconds
- Unlock price
- 2500 silver
- Unlock task
- Destroy 120 walking enemies overall to unlock Companion
Base ability values
| Automatic ammo | 4 |
|---|---|
| Active duration | 8 seconds |
Module-specific values
| Base Attack Speed | 1.5 |
|---|---|
| Coin Collection Special | 1 |
| Companion Coin Collection Radius | 20 |
| Companion Coin Collection Speed | 2.5 |
| Companion Coin Scan Interval | 0.15 |
| Companion count | 1 |
| Projectile Delay | 0.3 |
| Target Movement Speed Multiplier | 1.5 |
Auto Attack Indicator Override
| Always Show Full | 1 |
|---|
Automatic attack
| Vehicle: Maximum HP | 500 |
|---|---|
| Vehicle: Reward on defeat | 20 RES |
| Vehicle: Lifetime | 30 seconds |
Resource pickup
| Pickup: Adds progress | Yes |
|---|---|
| Pickup: Progress amount | 1 |