When to use it
Turret & Arrow: Creates the fighting area. Drop the active group before the pursuing wave reaches you.
Turret Layer uses the back slot. Read the automatic attack and active ability separately, then choose upgrades for the attack that actually connects along your route.
Unlock objective: Reach upgrade lvl 10 for Mine Layer to unlock Turret Layer.
Budget 800 silver for the purchase between runs.
Build and upgrade choices
Check the upgrade workshop for the named branches, tiers and rarity effects. An active-ability upgrade does not automatically improve the normal automatic attack.
Choose a firing or collision angle that lets you leave after attacking. Develop the core damage source before spreading every upgrade across support equipment.
Version changes
- 0.9.6 — Turret Layer was weakened in 0.9.6. Prioritize useful placement and target coverage before investing further in turret upgrades.
- 0.9.10 — Turret Layer maximum attack-speed boost was reduced again in 0.9.10.
- 0.9.14 — Allied units are now immune to fire, stun and knockback. Their existing invincibility is unchanged; the player castle still needs a safe route.
Explore the Turret Layer upgrade tree →
Compare active, automatic and special effects by tier and rarity.
At a glance
- Slot
- back
- Unlock price
- 800 silver
- Unlock task
- Reach upgrade lvl 10 for Mine Layer to unlock Turret Layer
Module-specific values
| Chain Lightning Max Chain Length | 5 |
|---|---|
| Chain Lightning Range | 20 |
| Added Range | 15 |
Automatic attack
| Turret: Ballista | Yes |
|---|
Projectile
| Projectile type | Arrow |
|---|---|
| Free flight | Yes |
| Imprecision | 2 |
Active ability
| Projectile: Projectile type | Mine |
|---|---|
| Projectile: Free flight | Yes |
| Projectile: Mine projectile | Yes |
| Turret: Ballista | Yes |