The first launch-day hotfix changed early health pickups, enemy groups, the Dark Tower and several modules.
What changed and how to use it
Green Plains received health pickups. Later grassland and dark-forest enemy groups shifted toward fewer, stronger enemies, while early grassland damage and one enemy spawner were reduced. The Dark Tower on difficulty 1 now has 10,000 health.
The update reduced Top Mortar active projectile count and weakened the back turret. It also strengthened Firestorm, improved ground-fire performance, added protection against teleporting outside the playable area, and fixed several selection, movement and visual issues.
For a first run, use the added recovery opportunities and check the boss health for your actual difficulty. For an existing build, read the active and automatic attacks separately: a changed mortar volley does not imply that every other mortar value changed by the same amount.
Equipment changes
- Turret Layer was weakened in 0.9.6. Prioritize useful placement and target coverage before investing further in turret upgrades.
- Top Mortar fires fewer projectiles with its active ability after 0.9.6. Its rear-facing volley still needs enemies behind the castle.
- The Dark Tower on difficulty 1 had its health reduced from 12,000 to 10,000 in 0.9.6.
- The legendary Firestorm received a damage increase in 0.9.6.
Browse changes by category
Open a category below to compare the affected entries. Their detail pages show the current effective data; this page describes the 0.9.6 change.
Enemies
Modules
Upgrades
- Turret Layer - Upgrade Ultimate 1
- Turret Layer - Upgrade Ultimate 2
- Turret Layer - Upgrade Ultimate 3 - Tier 3
- Turret Layer - Upgrade Ultimate 3 - Tier 4
- Turret Layer - Upgrade Ultimate 3 - Tier 5
- Turret Layer - Upgrade Passive 1
- Turret Layer - Upgrade Passive 2
- Turret Layer - Upgrade Passive 3 - Tier 3
- Turret Layer - Upgrade Passive 3 - Tier 4
- Turret Layer - Upgrade Passive 3 - Tier 5
- Turret Layer - Cooldown Reduction progression
- Turret Layer - Cooldown Reduction 2
- Turret Layer - Cooldown Reduction 3 - Tier 3
- Turret Layer - Cooldown Reduction 3 - Tier 4
- Turret Layer - Cooldown Reduction 3 - Tier 5
- Turret Layer - Electric Arrows
- Turret Layer - Slow
- Turret Layer - Attack Range
- Turret Layer - Attack Speed
- Turret Layer - Turret Duration
- Turret Layer - Bonus Damage
- Fire Mage - Fire Storm
- Top Mortar - Ultimate Upgrade 1
- Top Mortar - Ultimate Upgrade 2
- Top Mortar - Ultimate Upgrade 3
- Top Mortar - Ultimate Upgrade 4
- Top Mortar - Ultimate Upgrade 5
- Top Mortar - Passive Upgrade 1
- Top Mortar - Passive Upgrade 2
- Top Mortar - Passive Upgrade 3
- Top Mortar - Passive Upgrade 4
- Top Mortar - Passive Upgrade 5
- Top Mortar - Cooldown Reduction 1
- Top Mortar - Cooldown Reduction 2
- Top Mortar - Cooldown Reduction progression
- Top Mortar - Cooldown Reduction 4
- Top Mortar - Cooldown Reduction 5
- Top Mortar - Mega Strike
- Top Mortar - Mines
- Top Mortar - Active Ability Projectiles
- Top Mortar - Slow
- Top Mortar - Auto Attack After Explosion
- Top Mortar - Star Explosion
Continue planning your run
All patch notes · Build comparison · Controls and troubleshooting