What this upgrade changes
Top Mortar - Ultimate Upgrade 2: Active ability, tier 2. Uncommon - core active damage: +5.
This choice develops the active ability of Top Mortar. Shoot a volley to an area behind you; the active projectile count was reduced in 0.9.6. Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.
Compare the next choice
Open Top Mortar to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.
Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.
Version changes
- 0.9.6 — Top Mortar fires fewer projectiles with its active ability after 0.9.6. Its rear-facing volley still needs enemies behind the castle.
At a glance
- Tier
- 2
- New active base damage
- 100
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 100 |
|---|---|
| Common - core active damage | 0 |
| Uncommon - core active damage | +5 |
| Rare - core active damage | +15 |
| Epic - core active damage | +15 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +15 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | 0 |
| Uncommon - optional active speed | +15 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |