Build around automatic Mine Layer drops, use Ice Mines to slow the pursuit, and fire Top Mortar into the area behind you. Side Ballista fills a different attack angle; the damage plan remains mines first, mortar second.
Build notes Choose the attack named on each upgrade. The two More Mines choices affect different attacks: one adds an automatic mine, the other adds mines to the active minefield.
Wanderburg build list: compare all 9 loadouts →Complete loadout and each piece’s job
Keep the core pieces first. Add support only when your vehicle offers the matching slot; crew and captain are separate selections.
Mine LayerCore · backAutomatic drops lay the route; the active minefield handles concentrated pressure.
Upgrade tree →
Top MortarCore · topThe active volley lands behind the vehicle, where pursuing enemies cross your mines.
Upgrade tree →
Side BallistaOptional support · sideCovers a flank when targets do not stay directly behind you. Keep its upgrades secondary.
Upgrade tree →Captain and crew
- Balanced captain: Norbert The Normal. Leaves movement and ability timing straightforward while you learn where the rear attacks land.
- Recovery crew: Carpenters. Recovers health over time between encounters. Leave the dangerous route instead of expecting repairs to outpace contact damage.
What to unlock first
Mine Layer and Top Mortar are the two-module target. Check your equipment screen before planning the run; add Side Ballista only when available and compatible. Reaching Mine Layer upgrade level 10 also opens the Turret Layer unlock task for a later arrow build.
Key upgrades: what to pick and why
Use this as the direction for your draft. The alternatives below are choices to compare, not extra cards that must all fit into the same branch. Open a card for its exact target and tier details.
| Pick priority | Why it matters | When to choose the alternative |
|---|---|---|
| First special: More Mines — automatic | Adds another automatic mine, giving your normal retreat more coverage between active uses. | Big Damage is the alternative when targets reliably cross the mines but survive them. |
| Next special: More Mines — active | Adds five mines to the active minefield for a denser emergency drop. | Knock Back is the control alternative; choose according to whether you need density or more space. |
| Defining branch: Ice Mines | Slows enemies crossing the mine route and enables a slow-based artifact plan. | Fire Mines starts a different burn variant. It does not provide the slow required by Frost Orb. |
| Mortar support: Active Ability Projectiles | Adds projectiles to the rear volley when you already line up a dense pursuit. | Slow is useful before Ice Mines arrives, especially if enemies escape the volley area. |
| Late mortar: Mega Strike | Adds a large final projectile. Time the volley so the target remains behind you through its end. | Mines is the alternative for more ground coverage. Do not count both legendary outcomes into one plan. |
Artifacts that make this build work better
The module core works before the full artifact package appears. Take a useful replacement when the named artifact is missing.
Back Module Booster
Direct core supportImproves the back-slot Mine Layer. Prefer this over arrow-only damage while mines are the main attack.
Frost Orb
After Ice Mines or another slowAdds damage against slowed targets. Establish the slow first.
Everwinter
Longer control windowExtends slows, helping the pursuit stay manageable while you set up the next rear volley.
Build order: opening, middle and finishing picks
- Opening: improve Mine Layer automatic drops and learn a gentle pursuit route. Pick movement when enemies catch you before reaching the mines.
- Middle: take the appropriate More Mines choice and add Top Mortar. Spend the minefield on a group crossing the route, not a distant target in front.
- Finishing: choose Ice Mines, add slow-dependent artifacts when offered, then improve the mortar active. Increase cooldown recovery when the next large group arrives before your active is ready.
The combat rotation
- Move toward open ground and let the pursuit line up behind you.
- Lay the active minefield once that line will actually cross the drop.
- Use Top Mortar while the same group remains behind the castle.
- Continue on a gentle curve, watch the map edge, and preserve an exit away from the minefield.
How to play the boss fight
Let the boss commit to following before firing the rear volley. Use long curves that keep it crossing the mine trail; do not run so far that the damage zone is abandoned. If the boss parks or attacks from a distance, work the flank with your support weapon and reposition. A rear-only plan loses value against a target that refuses to pursue.
If a key piece is missing
Before Ice Mines, use the same route with ordinary mines and prioritize reliable hits. Top Mortar Slow can provide a control option. No Frost Orb is required to make the loadout work: direct back-module damage remains useful. If you choose Fire Mines instead, switch the artifact plan toward burn effects rather than waiting for slow synergy.
Do not break the build this way
Do not confuse automatic More Mines with the active version. Mine Layer and Turret Layer compete for the back slot. Sharp weaving can make enemies miss the trail, and retreating into the map boundary removes your escape.