When to choose it
Napalm: Enemy vehicles killed by fire leave fire craters.
Choose Napalm after your loadout can ignite vehicles and finish them with fire. Lead another group through the crater left by the previous kill.
Pairings and trade-offs
Tinderbox spreads burning through contact, while Slow Torch extends burn duration. Napalm specifically needs the fire kill; a vehicle finished by a different damage source does not meet that description.
Compare Napalm with alternatives
| Artifact | Effect and condition |
|---|---|
| Napalm | Enemy vehicles killed by fire leave fire craters. |
| Tinderbox | Burning enemies ignite one another when touching. |
| Slow Torch | Burning enemies stay on fire for 2 seconds longer. |
| Magma Core | Cannonballs leave a fire crater on ground impact. |
At a glance
- Unlock price
- 1000 silver
Artifact effect
| Magma Duration | 3 |
|---|