Use Ram for a deliberate collision and Top Mortar to bombard an area behind your castle. The combination works best when you plan where the volley will land before turning back for another hit. It gives the build another attack pattern, but it does not make a dangerous collision safe.

Automatic: bombard nearby enemies. Active: fire a volley into an area behind the vehicle.
View module properties →Give the two attacks different jobs
This setup assumes Ram and Top Mortar are available to your loadout and that your vehicle has the relevant slots. Ram asks you to line up speed and contact. Top Mortar asks you to place enemies in its bombardment area. Treat those as two separate positioning decisions.
Watch the mortar’s automatic attack during an ordinary encounter first. Then test the active with enemies behind you. Learn the area it covers before trying to combine it with a collision in crowded traffic.
Set up the volley before returning
- Find a target and leave room for a pass around it. Check both actives and the nitro gauge.
- Bring enemies into the area behind the castle and use the mortar volley when that placement is useful. Do not spend it merely because it has finished cooling down.
- Move clear of incoming attacks and reassess the target. If you have a clean line, prepare the Ram approach; otherwise keep moving until a better opening appears.
- After the collision, leave enough space to turn. Check whether the mortar volley actually hit before deciding to repeat the same route.
A successful pass lets both modules contribute without leaving you stuck beside the enemy. If the target moves away from the volley, adjust placement on the next attempt instead of compensating with a riskier collision.
Upgrade the attack that is falling behind
| What you observe | What to compare |
|---|---|
| The volley lands but lacks impact | Top Mortar active damage and relevant active upgrades. |
| The target leaves the bombardment area | Your placement and timing first; read any size or projectile changes before selecting them. |
| The volley is unavailable when you have a clear opening | Mortar cooldown choices and whether you spent the previous use too early. |
| Collisions cost too much health | A safer approach and recovery plan, rather than another mortar damage upgrade. |
Use the Top Mortar upgrade tree to distinguish active, automatic and special choices. A benefit to one attack does not automatically improve the other. Avoid spreading upgrades across every offered module before identifying which attack is doing the work.
Fix an unsuccessful pass
If the volley is landing on empty ground, practise its rear placement against a manageable target. If both actives are always unavailable together, stop triggering them as a pair by habit. If you get trapped after ramming, choose a wider exit and skip the collision when no exit is available.
For the next run, keep the same two modules and change one of those decisions. Compare successful hits and health lost, rather than judging the build only by its largest damage number.
Next: preserve health and nitro between attacks →