At a glance
- Biome
- Wasteland
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.2 seconds elapsed | 7.839 seconds between spawns |
|---|---|
| 168.3 seconds elapsed | 6.024 seconds between spawns |
| 268.7 seconds elapsed | 5.995 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 189.8 seconds elapsed | 1.284x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 269.2 seconds elapsed | 1.871x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Canoneer | 50 units; at 5s |
|---|---|
| Ballista Tower | 3 units; at 60s |
| Trader | 1 unit; at 140s |
| Ballista Tower | 3 units; at 160s |
| Self Exploder Horse | 1 unit; at 170s |
| Mono Wheel Canoneer | 60 units; at 180s |
| Ballista Tower | 2 units; at 320s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 1 unit; at 3s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Support Walker(Chest) | 1 unit; at 32s |
| Sheep | 30 units; at 144s |
| Support Walker(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support Walker(Magnet) | 1 unit; at 192s |
| Support Walker(Health) | 1 unit; at 202s |
Swarm events
| Walker Hammer Chest | 2 units; at 119s |
|---|---|
| Canoneer | 110 units; at 121s |