At a glance
- Biome
- Savannah
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 0.5 seconds elapsed | 7.587 seconds between spawns |
|---|---|
| 150 seconds elapsed | 6.012 seconds between spawns |
| 238.9 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -1.1 seconds elapsed | 1.057x enemy strength |
|---|---|
| 168.9 seconds elapsed | 1.369x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 213 seconds elapsed | 1.003x enemy strength |
| 240 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 5 units; at 15s |
|---|---|
| Walker Drill | 1 unit; at 20s |
| Self Exploder Horse | 2 units; at 30s |
| Walker Ram | 1 unit; at 45s |
| Walker Drill | 3 units; at 60s |
| Rocket(Big) | 2 units; at 65s |
| Self Exploder Horse | 4 units; at 90s |
| Rocket(Big) | 2 units; at 120s |
| Self Exploder Horse | 2 units; at 130s |
| Walker Ram | 1 unit; at 140s |
| Walker Drill | 3 units; at 150s |
| Self Exploder Horse | 4 units; at 160s |
| Walker Drill | 1 unit; at 170s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 30s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Support Walker(Chest) | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon | 2 units; at 100s |
|---|---|
| Walker Drill | 4 units; at 102s |