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Savannah Stage 3
Stages

Savannah Stage 3

At a glance

Biome
Savannah
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
0.5 seconds elapsed 7.587 seconds between spawns
150 seconds elapsed 6.012 seconds between spawns
238.9 seconds elapsed 5.984 seconds between spawns
Enemy strength by elapsed time
-1.1 seconds elapsed 1.057x enemy strength
168.9 seconds elapsed 1.369x enemy strength
168.9 seconds elapsed 1x enemy strength
213 seconds elapsed 1.003x enemy strength
240 seconds elapsed 1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower 5 units; at 15s
Walker Drill 1 unit; at 20s
Self Exploder Horse 2 units; at 30s
Walker Ram 1 unit; at 45s
Walker Drill 3 units; at 60s
Rocket(Big) 2 units; at 65s
Self Exploder Horse 4 units; at 90s
Rocket(Big) 2 units; at 120s
Self Exploder Horse 2 units; at 130s
Walker Ram 1 unit; at 140s
Walker Drill 3 units; at 150s
Self Exploder Horse 4 units; at 160s
Walker Drill 1 unit; at 170s
Rocket(Big) 2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 1 1 unit; at 5s
Metzelman 2 units; at 30s
Metzelman 1 unit; at 70s
Other timed waves
Sheep 40 units; at 7s
City 1 unit; at 14s
Sheep 40 units; at 34s
House 5 units; at 82s
Mill 2 units; at 84s
Sheep 40 units; at 102s
Support(Health) 1 unit; at 134s
Support Walker(Chest) 1 unit; at 142s
House 5 units; at 144s
Support(Health) 1 unit; at 174s
Support(Magnet) 1 unit; at 192s
House 6 units; at 202s
Support(Health) 1 unit; at 252s
Swarm events
Walker Giant Cannon 2 units; at 100s
Walker Drill 4 units; at 102s

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