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Sinister Swamp Stage 2
Stages

Sinister Swamp Stage 2

At a glance

Biome
Sinister Swamp
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
15.4 seconds elapsed 7.501 seconds between spawns
197.1 seconds elapsed 6.001 seconds between spawns
296.6 seconds elapsed 6.005 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
209.9 seconds elapsed 1.355x enemy strength
211.1 seconds elapsed 1x enemy strength
266.2 seconds elapsed 1.003x enemy strength
300 seconds elapsed 2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Tank Schrot 2 units; at 15s
Tank Flamer 2 units; at 30s
Tank Schrot 3 units; at 60s
Trike Monk 120 units; at 65s
Rocket(Big) 1 unit; at 70s; duration 10s
Mono Wheel Cannon Tower 3 units; at 80s
Self Exploder 3 units; at 100s; duration 10s
Tank Schrot 1 unit; at 160s; duration 10s
Self Exploder 4 units; at 170s; duration 10s
Rocket(Big) 2 units; at 180s; duration 10s
Axtman 1 unit; at 360s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower 2 units; at 1s
Metzelman 1 unit; at 45s
Metzelman ULTRA2 1 unit; at 80s
Other timed waves
Sheep 40 units; at 7s
House 5 units; at 42s
Mill 2 units; at 47s
Sheep 30 units; at 102s
Support(Health) 1 unit; at 143s
House 5 units; at 166s
Mill 2 units; at 168s
Support(Health) 1 unit; at 184s
Support(Magnet) 1 unit; at 194s
Swarm events
Kreuzer 2 units; at 120s
Trike Monk 80 units; at 122s

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