WANDERBURG WIKI
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Sinister Swamp Stage 4
Stages

Sinister Swamp Stage 4

At a glance

Biome
Sinister Swamp
Boss arrival (seconds)
160
Overtime starts (seconds)
320
Spawn interval by elapsed time
0.7 seconds elapsed 7.23 seconds between spawns
183.6 seconds elapsed 5.999 seconds between spawns
264.2 seconds elapsed 5.999 seconds between spawns
Enemy strength by elapsed time
0.9 seconds elapsed 1.119x enemy strength
189.7 seconds elapsed 1.808x enemy strength
190 seconds elapsed 1x enemy strength
242.4 seconds elapsed 0.992x enemy strength
269.7 seconds elapsed 2.313x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Trike Monk 80 units; at 15s
Pulverturm 1 unit; at 30s
Tank Schrot Overtime 3 units; at 40s
Tank Flamer 2 units; at 60s
Rocket(Big) 1 2 units; at 120s
Tank Schrot Overtime 2 units; at 125s
Tank Pusher 2 units; at 130s
Self Exploder 5 units; at 135s
Axtman 1 unit; at 140s
Overtime waves

Times are measured from the start of overtime.

Tank Schrot Overtime 1 unit; at 5s
Metzelman 2 units; at 35s
Metzelman ULTRA2 2 units; at 71s
Other timed waves
Sheep 40 units; at 4s
City 1 unit; at 7s
House 6 units; at 9s
Mill 2 units; at 12s
Mill 2 units; at 44s
House 6 units; at 48s
House 6 units; at 88s
Support(Health) 1 unit; at 133s
House 6 units; at 142s
Mill 2 units; at 144s
City 1 unit; at 162s
Mill 4 units; at 164s
Support(Health) 1 unit; at 184s
Support Walker(Magnet) 1 unit; at 188s
House 5 units; at 202s
Swarm events
Axtman 2 units; at 80s
Self Exploder 8 units; at 82s

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