At a glance
- Biome
- Wasteland
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 2.2 seconds elapsed | 7.837 seconds between spawns |
|---|---|
| 187.5 seconds elapsed | 6.012 seconds between spawns |
| 298.6 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 31.2 seconds elapsed | 1.067x enemy strength |
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Ballista Tower | 4 units; at 25s |
|---|---|
| Walker Ram | 1 unit; at 60s |
| Rocket(Big) 1 | 2 units; at 75s |
| Self Exploder Horse | 4 units; at 90s |
| Walker Hammer | 2 units; at 150s; duration 10s |
| Walker Ram | 1 unit; at 155s; duration 10s |
| Self Exploder Horse | 2 units; at 160s; duration 10s |
| Walker Giant Cannon | 1 unit; at 380s; duration 10s |
Overtime waves
Times are measured from the start of overtime.
| Ballista Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 44s |
| Metzelman | 1 unit; at 70s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| Support Walker(Chest) | 1 unit; at 32s |
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support Walker(Health) | 1 unit; at 143s |
| House | 5 units; at 153s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Health) | 1 unit; at 184s |
| Support Walker(Chest) | 1 unit; at 202s |
| Support Walker(Health) | 1 unit; at 244s |
Swarm events
| Walker Giant Cannon | 1 unit; at 119s |
|---|---|
| Mono Wheel Canoneer | 80 units; at 121s |