WANDERBURG WIKI
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Wasteland Stage 2
Stages

Wasteland Stage 2

At a glance

Biome
Wasteland
Boss arrival (seconds)
240
Overtime starts (seconds)
380
Spawn interval by elapsed time
2.2 seconds elapsed 7.837 seconds between spawns
187.5 seconds elapsed 6.012 seconds between spawns
298.6 seconds elapsed 5.984 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
31.2 seconds elapsed 1.067x enemy strength
209.9 seconds elapsed 1.355x enemy strength
211.1 seconds elapsed 1x enemy strength
266.2 seconds elapsed 1.003x enemy strength
300 seconds elapsed 2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Ballista Tower 4 units; at 25s
Walker Ram 1 unit; at 60s
Rocket(Big) 1 2 units; at 75s
Self Exploder Horse 4 units; at 90s
Walker Hammer 2 units; at 150s; duration 10s
Walker Ram 1 unit; at 155s; duration 10s
Self Exploder Horse 2 units; at 160s; duration 10s
Walker Giant Cannon 1 unit; at 380s; duration 10s
Overtime waves

Times are measured from the start of overtime.

Ballista Tower 3 units; at 1s
Metzelman 1 unit; at 44s
Metzelman 1 unit; at 70s
Other timed waves
Sheep 40 units; at 7s
Support Walker(Chest) 1 unit; at 32s
House 5 units; at 42s
Mill 2 units; at 47s
Sheep 30 units; at 102s
Support Walker(Health) 1 unit; at 143s
House 5 units; at 153s
Support Walker(Health) 1 unit; at 184s
Support Walker(Health) 1 unit; at 184s
Support Walker(Chest) 1 unit; at 202s
Support Walker(Health) 1 unit; at 244s
Swarm events
Walker Giant Cannon 1 unit; at 119s
Mono Wheel Canoneer 80 units; at 121s

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