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Waving Fields Stage 2
Stages

Waving Fields Stage 2

At a glance

Biome
Waving Fields
Boss arrival (seconds)
240
Overtime starts (seconds)
400
Spawn interval by elapsed time
-1 seconds elapsed 8.006 seconds between spawns
177 seconds elapsed 5.99 seconds between spawns
315.7 seconds elapsed 5.98 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
223.9 seconds elapsed 1.355x enemy strength
225.2 seconds elapsed 1x enemy strength
283.9 seconds elapsed 1.003x enemy strength
320 seconds elapsed 2x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Rider 100 units; at 10s
Rocket(Big) 1 unit; at 15s
Archer Tower 4 units; at 20s
Ram 1 unit; at 60s
Tank Schrot 2 units; at 80s
Self Exploder 3 units; at 85s
Ram 2 units; at 90s
Rocket(Big) 2 units; at 155s
Mortar Tower 4 units; at 160s
Archer Tower 5 units; at 165s
Drill 2 units; at 180s
Mortar Tower 2 units; at 320s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower 3 units; at 1s
Metzelman 1 unit; at 40s
Metzelman ULTRA2 0 units; at 71s
Other timed waves
Sheep 40 units; at 7s
House 5 units; at 42s
Mill 2 units; at 47s
Sheep 30 units; at 102s
Support(Health) 1 unit; at 184s
Support(Magnet) 1 unit; at 194s
Swarm events
Pulverturm 1 unit; at 120s
Rider 100 units; at 122s

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