At a glance
- Tier
- 2
- New active base damage
- 50
- Common - optional active ammo
- 0
- Uncommon - optional active ammo
- +1
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 50 |
|---|---|
| Common - optional active ammo | 0 |
| Uncommon - optional active ammo | +1 |
| Rare - optional active ammo | +1 |
| Epic - optional active ammo | +2 |
| Common - core active damage | 0 |
| Uncommon - core active damage | +4 |
| Rare - core active damage | +6 |
| Epic - core active damage | +10 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | 0 |
| Uncommon - optional active speed | +20 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |