At a glance
- Tier
- 2
- New automatic base damage
- 80
- Common - core automatic damage
- 0
- Uncommon - core automatic damage
- +5
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New automatic base damage | 80 |
|---|---|
| Common - core automatic damage | 0 |
| Uncommon - core automatic damage | +5 |
| Rare - core automatic damage | +10 |
| Epic - core automatic damage | +15 |
| Common - optional automatic size | 0 |
| Uncommon - optional automatic size | +20 |
| Rare - optional automatic size | +30 |
| Epic - optional automatic size | +50 |