At a glance
- Tier
- 2
- Common - optional active duration
- +1
- Uncommon - optional active duration
- +1.3
- Rare - optional active duration
- +2
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| Common - optional active duration | +1 |
|---|---|
| Uncommon - optional active duration | +1.3 |
| Rare - optional active duration | +2 |
| Epic - optional active duration | +2.5 |
| Common - core active damage | +1 |
| Uncommon - core active damage | +1.5 |
| Rare - core active damage | +2.5 |
| Epic - core active damage | +4 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | +15 |
| Uncommon - optional active speed | +20 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |
Replacement active ability
| Maximum HP | 10 |
|---|---|
| Reward on defeat | 0 RES |
| Attack cooldown | 1 seconds |
Projectile
| Attack damage | 3 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Adds progress | Yes |
|---|---|
| Progress amount | 1 |
| Allow Fadeout | 1 |
| Event Play Trigger | 11 |
| Event Stop Trigger | 12 |
| Override Max Distance | 100 |
| Override Min Distance | 50 |