At a glance
- Tier
- 5
- New active base damage
- 145
- Common - optional active ammo
- +3
- Uncommon - optional active ammo
- +4
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 145 |
|---|---|
| Common - optional active ammo | +3 |
| Uncommon - optional active ammo | +4 |
| Rare - optional active ammo | +6 |
| Epic - optional active ammo | +9 |
| Common - core active damage | 0 |
| Uncommon - core active damage | +5 |
| Rare - core active damage | +15 |
| Epic - core active damage | +15 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +15 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | 0 |
| Uncommon - optional active speed | +15 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |