UPGRADE WORKSHOP Explore the Teleporter upgrade tree →
Compare active, automatic and special effects by tier and
rarity.
At a glance
- Slot
- front
- Active base damage
- 100
- Automatic base damage
- 15
- Base active cooldown
- 20 seconds
- Base automatic cooldown
- 5 seconds
- Unlock price
- 1000 silver
- Unlock task
- Reach upgrade lvl 10 for Dash to unlock Teleporter
Base ability values
| Active charges | 1 |
| Automatic ammo | 10 |
| Automatic duration | 1 seconds |
Module-specific values
| Automatic firing angle | 20 |
| Delayed Boundary Check Delay | 0.35 |
| Stun Duration | 4 |
| Automatic fire interval | 0.15 |
| Automatic projectile spread | 2.5 |
| Automatic range multiplier | 1.3 |
| Passive Projectiles Added | 5 |
| Active Distance Added | 25 |
| Active Flat Damage Added | 250 |
| Teleport Boundary Safety Margin | 0.5 |
Automatic attack
| Attack damage | 12 |
| Projectile type | Magic |
| Travel duration | 0.5 seconds |
| Locks on target | Yes |
Active ability
| Damage Zone: Damage per tick | 50 |
| Damage Zone: Tick interval | 1 |
| Damage Zone: Ticks | 1 |
| Damage Zone: Range | 25 |
| Fmod Unity.Studio Event Emitter: Allow Fadeout | 1 |
| Fmod Unity.Studio Event Emitter: Event Play Trigger | 11 |
| Fmod Unity.Studio Event Emitter: Override Max Distance | 300 |
| Fmod Unity.Studio Event Emitter: Override Min Distance | 50 |