At a glance
- Tier
- 4
- New active base damage
- 220
- Common - core active damage
- 0
- Uncommon - core active damage
- +10
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 220 |
|---|---|
| Common - core active damage | 0 |
| Uncommon - core active damage | +10 |
| Rare - core active damage | +30 |
| Epic - core active damage | +40 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | 0 |
| Uncommon - optional active speed | +20 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |
Replacement active ability
| Damage per tick | 50 |
|---|---|
| Tick interval | 1 |
| Ticks | 1 |
| Range | 25 |
| Allow Fadeout | 1 |
| Event Play Trigger | 11 |
| Override Max Distance | 300 |
| Override Min Distance | 50 |