At a glance
- Tier
- 5
- New active base damage
- 325
- Common - optional active size
- 0
- Uncommon - optional active size
- +20
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 325 |
|---|---|
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | +15 |
| Uncommon - optional active speed | +20 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |
Replacement active ability
| Maximum HP | 20 |
|---|---|
| Reward on defeat | 0 RES |
| Attack cooldown | 1.5 seconds |
| Lifetime | 30 seconds |
| Allow Fadeout | 1 |
| Event Play Trigger | 11 |
| Event Stop Trigger | 12 |
| Override Attenuation | 1 |
| Override Max Distance | 11.16 |
| Override Min Distance | 1.8 |
Projectile
| Attack damage | 15 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Adds progress | Yes |
|---|---|
| Progress amount | 1 |
| Allow Fadeout | 1 |
| Event Play Trigger | 11 |
| Event Stop Trigger | 12 |
| Override Max Distance | 100 |
| Override Min Distance | 50 |