What this upgrade changes
Merchants - Automatic 3: Automatic attack, tier 3. Common - core automatic ammo: +1.
This choice develops the automatic attack of Merchants. Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.
Compare the next choice
Open Merchants to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.
Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.
At a glance
- Tier
- 3
- Common - core automatic ammo
- +1
- Uncommon - core automatic ammo
- +2
- Rare - core automatic ammo
- +3
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| Common - core automatic ammo | +1 |
|---|---|
| Uncommon - core automatic ammo | +2 |
| Rare - core automatic ammo | +3 |
| Epic - core automatic ammo | +4 |