What this upgrade changes
Arms - Cooldown 1: Cooldown, tier 1. Common - effect active cooldown rating: +0.15.
This is the cooldown branch for Arms. Compare it with damage or special choices if the ability is ready but not doing enough work. Cooldown ratings feed a recovery formula; they are not seconds subtracted from the timer.
Compare the next choice
Open Arms to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.
Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.
Version changes
- 0.9.10 — Arms rarity-based damage bonuses increased for automatic and active upgrades.
At a glance
- Tier
- 1
- Common - effect active cooldown rating
- +0.15
- Uncommon - effect active cooldown rating
- +0.2
- Rare - effect active cooldown rating
- +0.3
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| Common - effect active cooldown rating | +0.15 |
|---|---|
| Uncommon - effect active cooldown rating | +0.2 |
| Rare - effect active cooldown rating | +0.3 |
| Epic - effect active cooldown rating | +0.4 |
| Common - effect automatic cooldown rating | +0.15 |
| Uncommon - effect automatic cooldown rating | +0.2 |
| Rare - effect automatic cooldown rating | +0.3 |
| Epic - effect automatic cooldown rating | +0.4 |