What this upgrade changes
Arms - Ultimate 2: Active ability, tier 2. New active base damage: 80.
This choice develops the active ability of Arms. Enter a bashing frenzy. Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.
Compare the next choice
Open Arms to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.
Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.
Version changes
- 0.9.10 — Arms rarity-based damage bonuses increased for automatic and active upgrades.
At a glance
- Tier
- 2
- New active base damage
- 80
- Common - optional active ammo
- +1
- Uncommon - optional active ammo
- +1
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| New active base damage | 80 |
|---|---|
| Common - optional active ammo | +1 |
| Uncommon - optional active ammo | +1 |
| Rare - optional active ammo | +2 |
| Epic - optional active ammo | +3 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |