What this upgrade changes
Side Barracks - Active 5: Active ability, tier 5. Common - core active damage: +1.
This choice develops the active ability of Side Barracks. Spawn extra troops and buff them Compare this branch when that part of the equipment is contributing to your fights; the other attack has its own upgrade choices.
Compare the next choice
Open Side Barracks to compare its complete upgrade tree. Match the tier and rarity of the choice you have been offered.
Core and optional effects are separate rows. Compare the rarity you are selecting; the Common, Uncommon, Rare and Epic rows are alternatives, not four bonuses to add together.
At a glance
- Tier
- 5
- Common - optional active duration
- +1
- Uncommon - optional active duration
- +1.3
- Rare - optional active duration
- +2
Effects by rarity
Core and optional effects are listed separately. Cooldown values are ratings used in the cooldown formula.
| Common - optional active duration | +1 |
|---|---|
| Uncommon - optional active duration | +1.3 |
| Rare - optional active duration | +2 |
| Epic - optional active duration | +2.5 |
| Common - core active damage | +1 |
| Uncommon - core active damage | +1.5 |
| Rare - core active damage | +2.5 |
| Epic - core active damage | +4 |
| Common - optional active size | 0 |
| Uncommon - optional active size | +20 |
| Rare - optional active size | +30 |
| Epic - optional active size | +50 |
| Common - optional active speed | +15 |
| Uncommon - optional active speed | +20 |
| Rare - optional active speed | +30 |
| Epic - optional active speed | +50 |
Replacement active ability
| Maximum HP | 10 |
|---|---|
| Reward on defeat | 0 RES |
| Attack cooldown | 1 seconds |
Projectile
| Attack damage | 3 |
|---|---|
| Projectile type | Melee |
| Travel duration | 0.1 seconds |
| Locks on target | Yes |
Resource pickup
| Adds progress | Yes |
|---|---|
| Progress amount | 1 |