Plan this stage
Meadows Stage 1 is in Meadows. The listed boss arrival is 210 seconds; overtime starts at 380 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Meadows
- Boss arrival (seconds)
- 210
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 0.4 seconds elapsed | 9.003 seconds between spawns |
|---|---|
| 180.2 seconds elapsed | 6.034 seconds between spawns |
| 299.5 seconds elapsed | 6.066 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 210.4 seconds elapsed | 1.296x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 298.4 seconds elapsed | 2.006x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer | 5 units; at 1s |
|---|---|
| Archer | 50 units; at 30s |
| Cannon Tower | 2 units; at 60s |
| Harvester | 1 unit; at 135s |
| Self Exploder | 1 unit; at 150s |
| Cannon Tower | 2 units; at 180s |
| Ram | 1 unit; at 240s |
| Archer Tower | 2 units; at 300s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 79s |
Other timed waves
| Sheep | 30 units; at 7s |
|---|---|
| Sheep | 30 units; at 26s |
| Treasure | 1 unit; at 52s |
| Support(Health) | 1 unit; at 162s |
| House | 5 units; at 182s |
| Mill | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 192s |
Swarm events
| Ram | 1 unit; at 120s |
|---|---|
| Pikeman | 180 units; at 122s |