WANDERBURG WIKI
Meadows Stage 1
Stages

Meadows Stage 1

Plan this stage

Meadows Stage 1 is in Meadows. The listed boss arrival is 210 seconds; overtime starts at 380 seconds.

Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.

Read the wave timings

Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.

Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.

At a glance

Biome
Meadows
Boss arrival (seconds)
210
Overtime starts (seconds)
380
Spawn interval by elapsed time
0.4 seconds elapsed 9.003 seconds between spawns
180.2 seconds elapsed 6.034 seconds between spawns
299.5 seconds elapsed 6.066 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
210.4 seconds elapsed 1.296x enemy strength
211.1 seconds elapsed 1x enemy strength
266.2 seconds elapsed 1.003x enemy strength
298.4 seconds elapsed 2.006x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Archer 5 units; at 1s
Archer 50 units; at 30s
Cannon Tower 2 units; at 60s
Harvester 1 unit; at 135s
Self Exploder 1 unit; at 150s
Cannon Tower 2 units; at 180s
Ram 1 unit; at 240s
Archer Tower 2 units; at 300s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower 3 units; at 1s
Metzelman 1 unit; at 45s
Metzelman ULTRA2 1 unit; at 79s
Other timed waves
Sheep 30 units; at 7s
Sheep 30 units; at 26s
Treasure 1 unit; at 52s
Support(Health) 1 unit; at 162s
House 5 units; at 182s
Mill 1 unit; at 184s
Support(Magnet) 1 unit; at 192s
Swarm events
Ram 1 unit; at 120s
Pikeman 180 units; at 122s

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