WANDERBURG WIKI
Metzelman
Enemy

Wanderburg Metzelman

Metzelman is an enemy in Wanderburg. Find it in Dusky Pines, Golden Dunes and 7 other areas.

Where to find Metzelman in Wanderburg

Choose the area and stage below. Times use minutes:seconds. Stage time starts at the beginning of that stage; overtime starts a separate clock. Random pools become eligible at the listed time, so entry into a pool does not guarantee an immediate spawn. Spawn limits can delay timed waves.

Dusky Pines
StageWhenEncounter
Dusky Pines Stage 1 From 1:00Overtime Overtime pool 1-1 units · weight common
Dusky Pines Stage 2 From 0:50Overtime Overtime pool 1-1 units · weight common
Dusky Pines Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Dusky Pines Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Dusky Pines Stage 1 0:45Overtime Overtime wave 1 units
Dusky Pines Stage 2 0:45Overtime Overtime wave 1 units
Dusky Pines Stage 3 0:35Overtime Overtime wave 2 units
Dusky Pines Stage 4 0:30Overtime Overtime wave 2 units
Golden Dunes
StageWhenEncounter
Golden Dunes Stage 1 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Golden Dunes Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Golden Dunes Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Golden Dunes Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Golden Dunes Stage 1 0:44Overtime Overtime wave 1 units
Golden Dunes Stage 1 1:10Overtime Overtime wave 1 units
Golden Dunes Stage 2 1:10Overtime Overtime wave 1 units
Golden Dunes Stage 3 0:35Overtime Overtime wave 2 units
Golden Dunes Stage 4 0:30Overtime Overtime wave 2 units
Green Plains
StageWhenEncounter
Green Plains Stage 1 From 0:50Overtime Overtime pool 1-1 units · weight uncommon
Green Plains Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Green Plains Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Green Plains Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Green Plains Stage 1 0:45Overtime Overtime wave 1 units
Green Plains Stage 2 0:40Overtime Overtime wave 1 units
Green Plains Stage 3 0:35Overtime Overtime wave 2 units
Green Plains Stage 4 0:30Overtime Overtime wave 2 units
Meadows
StageWhenEncounter
Meadows Stage 1 From 0:50Overtime Overtime pool 1-1 units · weight uncommon
Meadows Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Meadows Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Meadows Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Meadows Stage 1 0:45Overtime Overtime wave 1 units
Meadows Stage 2 0:40Overtime Overtime wave 1 units
Meadows Stage 3 0:40Overtime Overtime wave 2 units
Meadows Stage 4 0:30Overtime Overtime wave 2 units
Savannah
StageWhenEncounter
Savannah Stage 1 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Savannah Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Savannah Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Savannah Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Savannah Stage 1 0:44Overtime Overtime wave 1 units
Savannah Stage 1 1:10Overtime Overtime wave 1 units
Savannah Stage 2 0:44Overtime Overtime wave 1 units
Savannah Stage 2 1:10Overtime Overtime wave 1 units
Savannah Stage 3 0:30Overtime Overtime wave 2 units
Savannah Stage 3 1:10Overtime Overtime wave 1 units
Savannah Stage 4 0:30Overtime Overtime wave 2 units
Sinister Swamp
StageWhenEncounter
Sinister Swamp Stage 1 From 1:00Overtime Overtime pool 1-1 units · weight common
Sinister Swamp Stage 2 From 0:50Overtime Overtime pool 1-1 units · weight common
Sinister Swamp Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Sinister Swamp Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Sinister Swamp Stage 1 0:45Overtime Overtime wave 1 units
Sinister Swamp Stage 2 0:45Overtime Overtime wave 1 units
Sinister Swamp Stage 3 0:35Overtime Overtime wave 2 units
Sinister Swamp Stage 4 0:35Overtime Overtime wave 2 units
Somber Marsh
StageWhenEncounter
Somber Marsh Stage 1 From 1:00Overtime Overtime pool 1-1 units · weight common
Somber Marsh Stage 2 From 0:50Overtime Overtime pool 1-1 units · weight common
Somber Marsh Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Somber Marsh Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Somber Marsh Stage 1 0:45Overtime Overtime wave 1 units
Somber Marsh Stage 2 0:45Overtime Overtime wave 1 units
Somber Marsh Stage 3 0:35Overtime Overtime wave 2 units
Somber Marsh Stage 4 0:30Overtime Overtime wave 2 units
Wasteland
StageWhenEncounter
Wasteland Stage 1 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Wasteland Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Wasteland Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Wasteland Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Wasteland Stage 1 0:44Overtime Overtime wave 1 units
Wasteland Stage 1 1:10Overtime Overtime wave 1 units
Wasteland Stage 2 0:44Overtime Overtime wave 1 units
Wasteland Stage 2 1:10Overtime Overtime wave 1 units
Wasteland Stage 3 0:35Overtime Overtime wave 2 units
Wasteland Stage 4 0:30Overtime Overtime wave 2 units
Waving Fields
StageWhenEncounter
Waving Fields Stage 1 From 0:50Overtime Overtime pool 1-1 units · weight uncommon
Waving Fields Stage 2 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Waving Fields Stage 3 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Waving Fields Stage 4 From 0:45Overtime Overtime pool 1-1 units · weight uncommon
Waving Fields Stage 1 0:45Overtime Overtime wave 1 units
Waving Fields Stage 2 0:40Overtime Overtime wave 1 units
Waving Fields Stage 3 0:35Overtime Overtime wave 2 units
Waving Fields Stage 4 0:30Overtime Overtime wave 2 units

Metzelman: resistances and immunities

Match your damage and control choices to the area you are playing.

All listed locations

Fire resistance
60%
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Metzelman stats and attacks

At a glance

Reward on defeat
12 RES
Attacks
1
Stage appearances
36
Enemy stats
Maximum HP 1800
Drop chance 100%
Lifetime 30 seconds
Attacks before death 1
Fire resistance 60%
Drill
Damage per tick 15
Tick interval 0.3 seconds

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