Plan this stage
Green Plains Stage 2 is in Green Plains. The listed boss arrival is 240 seconds; overtime starts at 400 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Green Plains
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 400
Spawn interval by elapsed time
| 8.1 seconds elapsed | 9.673 seconds between spawns |
|---|---|
| 223 seconds elapsed | 5.991 seconds between spawns |
| 320 seconds elapsed | 6.001 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 223.9 seconds elapsed | 1.355x enemy strength |
| 225.2 seconds elapsed | 1x enemy strength |
| 283.9 seconds elapsed | 1.003x enemy strength |
| 321.3 seconds elapsed | 1.993x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Archer Tower | 2 units; at 20s |
|---|---|
| Ram | 1 unit; at 60s |
| Archer Tower | 2 units; at 80s |
| Ram | 1 unit; at 90s |
| Rocket(Big) | 1 unit; at 150s |
| Archer Tower | 4 units; at 160s |
| Ram | 2 units; at 180s |
| Rider | 60 units; at 210s |
| Mortar Tower | 2 units; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 40s |
| Metzelman ULTRA2 | 0 units; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Side Shooter | 1 unit; at 120s |
|---|---|
| Rider | 80 units; at 122s |