Mortar Tower quest: 25 in Golden Dunes or 5 in Wasteland?
These are two different objectives. Golden Dunes requires 25 Mortar Tower kills in one run; Wasteland requires 5 in one run. Each completed quest awards 1,000 Silver once. Kills from separate runs do not combine for either objective.
Check the target as well as the number. The standard Mortar Tower entry lists grassland encounters. For Golden Dunes and Wasteland, look for the overtime mortar enemy that bombards you from range. Destroying another tower-shaped target is not enough to identify a qualifying kill.
- Read the area and number on your active objective before starting.
- Find the overtime mortar target in that area, defeat one and check whether the counter advances.
- If it advances, continue the same run toward that area's target. If it does not, recheck the target and area before spending the run on more kills.
Overtime is dangerous even after enemy balance changes. Keep an escape route and nitro reserve; use the Wanderburg build comparison to choose attacks you can land while moving. Do not treat the quest's 1,000 Silver as a recurring payment after completion.
Also listed as: Mortar Towers.
Where to find Mortar Tower in Wanderburg
Choose the area and stage below. Times use minutes:seconds. Stage time starts at the beginning of that stage; overtime starts a separate clock. Random pools become eligible at the listed time, so entry into a pool does not guarantee an immediate spawn. Spawn limits can delay timed waves.
Green Plains
| Stage | When | Encounter |
|---|---|---|
| Green Plains Stage 3 | From 1:00Stage time | Random pool 1-1 units · weight uncommon |
| Green Plains Stage 2 | 5:20Stage time | Timed wave 2 units |
| Green Plains Stage 3 | 0:35Stage time | Timed wave 2 units |
| Green Plains Stage 3 | 2:20Stage time | Timed wave 4 units |
Meadows
| Stage | When | Encounter |
|---|---|---|
| Meadows Stage 3 | From 1:20Stage time | Random pool 1-1 units · weight common |
| Meadows Stage 2 | 2:40Stage time | Timed wave 3 units |
| Meadows Stage 2 | 5:20Stage time | Timed wave 2 units |
| Meadows Stage 3 | 0:30Stage time | Timed wave 4 units |
| Meadows Stage 3 | 2:20Stage time | Timed wave 6 units |
Waving Fields
| Stage | When | Encounter |
|---|---|---|
| Waving Fields Stage 2 | 2:40Stage time | Timed wave 4 units |
| Waving Fields Stage 2 | 5:20Stage time | Timed wave 2 units |
| Waving Fields Stage 3 | 0:30Stage time | Timed wave 5 units |
| Waving Fields Stage 3 | 1:25Stage time | Timed wave 3 units |
| Waving Fields Stage 3 | 2:20Stage time | Timed wave 4 units |
| Waving Fields Stage 3 | 2:55Stage time | Timed wave 3 units |
Mortar Tower quests
Check the active objective before starting the run. Follow its kill, destroy or consume requirement and its progress rule.
Golden Dunes - Kill 25 Mortar Towers In One Run To Get 1000 Silver →
Progress: Complete during the current run
Reward: 1000 Silver
Wasteland - Kill 5 Mortar Towers In One Run →
Progress: Complete during the current run
Reward: 1000 Silver
Mortar Tower stats and attacks
At a glance
- Reward on defeat
- 10 RES
- Attacks
- 1
- Stage appearances
- 6
Enemy stats
| Maximum HP | 1500 |
|---|---|
| Drop chance | 100% |
| Lifetime | 30 seconds |
| Attacks before death | 1 |
Attack 1
| Attack interval | 2.5 seconds |
|---|---|
| Projectiles per attack | 1 |
| Projectile interval | 0.25 seconds |
| Attack damage | 8.5 |
| Projectile type | Cannon |
| Travel duration | 0.5 seconds |
| Free flight | Yes |
| Ignores enemies | Yes |