Plan this stage
Waving Fields Stage 2 is in Waving Fields. The listed boss arrival is 240 seconds; overtime starts at 400 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Waving Fields
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 400
Spawn interval by elapsed time
| -1 seconds elapsed | 8.006 seconds between spawns |
|---|---|
| 177 seconds elapsed | 5.99 seconds between spawns |
| 315.7 seconds elapsed | 5.98 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 223.9 seconds elapsed | 1.355x enemy strength |
| 225.2 seconds elapsed | 1x enemy strength |
| 283.9 seconds elapsed | 1.003x enemy strength |
| 320 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Rider | 100 units; at 10s |
|---|---|
| Rocket(Big) | 1 unit; at 15s |
| Archer Tower | 4 units; at 20s |
| Ram | 1 unit; at 60s |
| Tank Schrot | 2 units; at 80s |
| Self Exploder | 3 units; at 85s |
| Ram | 2 units; at 90s |
| Rocket(Big) | 2 units; at 155s |
| Mortar Tower | 4 units; at 160s |
| Archer Tower | 5 units; at 165s |
| Drill | 2 units; at 180s |
| Mortar Tower | 2 units; at 320s |
Overtime waves
Times are measured from the start of overtime.
| Cannon Tower | 3 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 40s |
| Metzelman ULTRA2 | 0 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Pulverturm | 1 unit; at 120s |
|---|---|
| Rider | 100 units; at 122s |