WANDERBURG WIKI
Green Plains Stage 3
Stages

Green Plains Stage 3

Plan this stage

Green Plains Stage 3 is in Green Plains. The listed boss arrival is 200 seconds; overtime starts at 370 seconds.

Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.

Read the wave timings

Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.

Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.

At a glance

Biome
Green Plains
Boss arrival (seconds)
200
Overtime starts (seconds)
370
Spawn interval by elapsed time
-0.6 seconds elapsed 9.466 seconds between spawns
209.6 seconds elapsed 5.997 seconds between spawns
300.9 seconds elapsed 5.997 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
211.1 seconds elapsed 1.369x enemy strength
211.1 seconds elapsed 1x enemy strength
266.2 seconds elapsed 1.003x enemy strength
298.7 seconds elapsed 1.716x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Drill 3 units; at 25s
Mortar Tower 2 units; at 35s
Self Exploder 2 units; at 44s
Rocket(Big) 1 unit; at 45s
Rocket(Big) 1 unit; at 60s
Drill 3 units; at 80s
Rider 80 units; at 110s
Mortar Tower 4 units; at 140s
Self Exploder 5 units; at 160s
Rocket(Big) 1 unit; at 170s
Drill 2 units; at 180s
Overtime waves

Times are measured from the start of overtime.

Cannon Tower 6 units; at 1s
Metzelman 2 units; at 35s
Metzelman ULTRA2 2 units; at 71s
Other timed waves
Sheep 40 units; at 7s
City 1 unit; at 14s
Sheep 40 units; at 34s
House 5 units; at 82s
Mill 2 units; at 84s
Sheep 40 units; at 102s
Support(Health) 1 unit; at 134s
Treasure 1 unit; at 142s
House 5 units; at 144s
Support(Health) 1 unit; at 174s
Support(Magnet) 1 unit; at 192s
House 6 units; at 202s
Support(Health) 1 unit; at 252s
Swarm events
Pulverturm 1 unit; at 100s
Rider 80 units; at 102s

Search the wiki

Type a word to find a guide section.