Plan this stage
Dusky Pines Stage 3 is in Dusky Pines. The listed boss arrival is 200 seconds; overtime starts at 360 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Dusky Pines
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| -0.1 seconds elapsed | 9.589 seconds between spawns |
|---|---|
| 176.7 seconds elapsed | 5.978 seconds between spawns |
| 265.9 seconds elapsed | 6.01 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 190 seconds elapsed | 1.369x enemy strength |
| 190 seconds elapsed | 1x enemy strength |
| 239.6 seconds elapsed | 1.003x enemy strength |
| 270 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Pusher | 1 unit; at 15s |
|---|---|
| Trike Monk | 100 units; at 20s |
| Tank Schrot | 2 units; at 60s |
| Rocket(Big) | 1 unit; at 65s |
| Tank Flamer | 2 units; at 90s |
| Tank Schrot | 2 units; at 130s |
| Self Exploder | 3 units; at 135s |
| Tank Pusher | 1 unit; at 140s |
| Tank Pusher | 1 unit; at 160s |
| Self Exploder | 4 units; at 180s |
| Rocket(Big) | 1 unit; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Tank Schrot Overtime | 1 unit; at 5s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 122s |
| Support(Health) | 1 unit; at 134s |
| Treasure | 1 unit; at 142s |
| House | 5 units; at 144s |
| Mill | 2 units; at 146s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| House | 5 units; at 222s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Axtman | 1 unit; at 100s |
|---|---|
| Trike Monk | 140 units; at 102s |