WANDERBURG WIKI
Dusky Pines Stage 1
Stages

Dusky Pines Stage 1

Plan this stage

Dusky Pines Stage 1 is in Dusky Pines. The listed boss arrival is 210 seconds; overtime starts at 360 seconds.

Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.

Read the wave timings

Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.

Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.

At a glance

Biome
Dusky Pines
Boss arrival (seconds)
210
Overtime starts (seconds)
360
Spawn interval by elapsed time
2 seconds elapsed 10.451 seconds between spawns
176.7 seconds elapsed 6.008 seconds between spawns
269.4 seconds elapsed 6.011 seconds between spawns
Enemy strength by elapsed time
Stage start 1x enemy strength
189.8 seconds elapsed 1.284x enemy strength
190 seconds elapsed 1x enemy strength
239.6 seconds elapsed 1.003x enemy strength
269.2 seconds elapsed 1.871x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Monk(Fire) 5 units; at 1s
Mono Wheel Cannon Tower 1 unit; at 60s
Church 1 unit; at 140s
Mono Wheel Cannon Tower 1 unit; at 180s
Overtime waves

Times are measured from the start of overtime.

Mono Wheel Cannon Tower 2 units; at 1s
Metzelman 1 unit; at 45s
Metzelman ULTRA2 1 unit; at 80s
Other timed waves
Sheep 30 units; at 7s
Sheep 30 units; at 26s
Treasure 1 unit; at 52s
Support(Health) 1 unit; at 162s
Sheep 30 units; at 144s
House 5 units; at 182s
Mill 1 unit; at 184s
Support(Magnet) 1 unit; at 192s
Support(Health) 1 unit; at 210s
Swarm events
Tank Flamer 1 unit; at 110s
Pikeman 100 units; at 112s

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