Plan this stage
Sinister Swamp Stage 2 is in Sinister Swamp. The listed boss arrival is 240 seconds; overtime starts at 380 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Sinister Swamp
- Boss arrival (seconds)
- 240
- Overtime starts (seconds)
- 380
Spawn interval by elapsed time
| 15.4 seconds elapsed | 7.501 seconds between spawns |
|---|---|
| 197.1 seconds elapsed | 6.001 seconds between spawns |
| 296.6 seconds elapsed | 6.005 seconds between spawns |
Enemy strength by elapsed time
| Stage start | 1x enemy strength |
|---|---|
| 209.9 seconds elapsed | 1.355x enemy strength |
| 211.1 seconds elapsed | 1x enemy strength |
| 266.2 seconds elapsed | 1.003x enemy strength |
| 300 seconds elapsed | 2x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Tank Schrot | 2 units; at 15s |
|---|---|
| Tank Flamer | 2 units; at 30s |
| Tank Schrot | 3 units; at 60s |
| Trike Monk | 120 units; at 65s |
| Rocket(Big) | 1 unit; at 70s; duration 10s |
| Mono Wheel Cannon Tower | 3 units; at 80s |
| Self Exploder | 3 units; at 100s; duration 10s |
| Tank Schrot | 1 unit; at 160s; duration 10s |
| Self Exploder | 4 units; at 170s; duration 10s |
| Rocket(Big) | 2 units; at 180s; duration 10s |
| Axtman | 1 unit; at 360s |
Overtime waves
Times are measured from the start of overtime.
| Mono Wheel Cannon Tower | 2 units; at 1s |
|---|---|
| Metzelman | 1 unit; at 45s |
| Metzelman ULTRA2 | 1 unit; at 80s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| House | 5 units; at 42s |
| Mill | 2 units; at 47s |
| Sheep | 30 units; at 102s |
| Support(Health) | 1 unit; at 143s |
| House | 5 units; at 166s |
| Mill | 2 units; at 168s |
| Support(Health) | 1 unit; at 184s |
| Support(Magnet) | 1 unit; at 194s |
Swarm events
| Kreuzer | 2 units; at 120s |
|---|---|
| Trike Monk | 80 units; at 122s |