Plan this stage
Wasteland Stage 3 is in Wasteland. The listed boss arrival is 200 seconds; overtime starts at 360 seconds.
Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.
Read the wave timings
Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.
Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.
At a glance
- Biome
- Wasteland
- Boss arrival (seconds)
- 200
- Overtime starts (seconds)
- 360
Spawn interval by elapsed time
| 1.3 seconds elapsed | 7.419 seconds between spawns |
|---|---|
| 150 seconds elapsed | 6.012 seconds between spawns |
| 238.9 seconds elapsed | 5.984 seconds between spawns |
Enemy strength by elapsed time
| -1.1 seconds elapsed | 1.057x enemy strength |
|---|---|
| 168.9 seconds elapsed | 1.369x enemy strength |
| 168.9 seconds elapsed | 1x enemy strength |
| 213 seconds elapsed | 1.003x enemy strength |
| 240 seconds elapsed | 1.995x enemy strength |
Timed waves
Times are measured from the start of this stage. Spawn limits can delay a wave.
| Mono Wheel Canoneer | 50 units; at 10s |
|---|---|
| Ballista Tower | 5 units; at 15s |
| Walker Drill 1 | 2 units; at 20s |
| Self Exploder Horse | 3 units; at 30s |
| Walker Ram | 1 unit; at 45s |
| Walker Drill 1 | 3 units; at 60s |
| Rocket(Big) 1 | 2 units; at 65s |
| Self Exploder Horse | 4 units; at 90s |
| Rocket(Big) 1 | 2 units; at 120s |
| Self Exploder Horse | 2 units; at 130s |
| Walker Ram | 2 units; at 140s |
| Walker Drill 1 | 2 units; at 150s |
| Self Exploder Horse | 4 units; at 160s |
| Walker Drill 1 | 1 unit; at 170s |
| Rocket(Big) | 2 units; at 190s |
Overtime waves
Times are measured from the start of overtime.
| Walker Giant Cannon 1 | 1 unit; at 1s |
|---|---|
| Metzelman | 2 units; at 35s |
| Metzelman ULTRA2 | 2 units; at 71s |
Other timed waves
| Sheep | 40 units; at 7s |
|---|---|
| City | 1 unit; at 14s |
| Sheep | 40 units; at 34s |
| House | 5 units; at 82s |
| Mill | 2 units; at 84s |
| Sheep | 40 units; at 102s |
| Support(Health) | 1 unit; at 134s |
| Support Walker(Chest) | 1 unit; at 142s |
| House | 5 units; at 144s |
| Support(Health) | 1 unit; at 174s |
| Support(Magnet) | 1 unit; at 192s |
| House | 6 units; at 202s |
| Support(Health) | 1 unit; at 252s |
Swarm events
| Walker Giant Cannon | 2 units; at 100s |
|---|---|
| Walker Drill | 4 units; at 102s |