WANDERBURG WIKI
Wasteland Stage 3
Stages

Wasteland Stage 3

Plan this stage

Wasteland Stage 3 is in Wasteland. The listed boss arrival is 200 seconds; overtime starts at 360 seconds.

Prepare health, nitro and an active ability before the boss window. Use the wave table to identify a target for a quest, then leave enough turning space to fight it.

Read the wave timings

Normal wave times count from the stage start; overtime wave times count from the start of overtime. Spawn limits can delay an appearance, so a listed time is a search window rather than a guaranteed sighting.

Open the linked enemy before committing to a kill or consume task. Its health, defenses and biome variants help distinguish an easy target from a fight that needs a different approach.

At a glance

Biome
Wasteland
Boss arrival (seconds)
200
Overtime starts (seconds)
360
Spawn interval by elapsed time
1.3 seconds elapsed 7.419 seconds between spawns
150 seconds elapsed 6.012 seconds between spawns
238.9 seconds elapsed 5.984 seconds between spawns
Enemy strength by elapsed time
-1.1 seconds elapsed 1.057x enemy strength
168.9 seconds elapsed 1.369x enemy strength
168.9 seconds elapsed 1x enemy strength
213 seconds elapsed 1.003x enemy strength
240 seconds elapsed 1.995x enemy strength
Timed waves

Times are measured from the start of this stage. Spawn limits can delay a wave.

Mono Wheel Canoneer 50 units; at 10s
Ballista Tower 5 units; at 15s
Walker Drill 1 2 units; at 20s
Self Exploder Horse 3 units; at 30s
Walker Ram 1 unit; at 45s
Walker Drill 1 3 units; at 60s
Rocket(Big) 1 2 units; at 65s
Self Exploder Horse 4 units; at 90s
Rocket(Big) 1 2 units; at 120s
Self Exploder Horse 2 units; at 130s
Walker Ram 2 units; at 140s
Walker Drill 1 2 units; at 150s
Self Exploder Horse 4 units; at 160s
Walker Drill 1 1 unit; at 170s
Rocket(Big) 2 units; at 190s
Overtime waves

Times are measured from the start of overtime.

Walker Giant Cannon 1 1 unit; at 1s
Metzelman 2 units; at 35s
Metzelman ULTRA2 2 units; at 71s
Other timed waves
Sheep 40 units; at 7s
City 1 unit; at 14s
Sheep 40 units; at 34s
House 5 units; at 82s
Mill 2 units; at 84s
Sheep 40 units; at 102s
Support(Health) 1 unit; at 134s
Support Walker(Chest) 1 unit; at 142s
House 5 units; at 144s
Support(Health) 1 unit; at 174s
Support(Magnet) 1 unit; at 192s
House 6 units; at 202s
Support(Health) 1 unit; at 252s
Swarm events
Walker Giant Cannon 2 units; at 100s
Walker Drill 4 units; at 102s

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